August 19th-22nd 2011 :: Theme: Escape
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Escape of the Psychic Trash Robot

by snesgaard - 48 Hour Competition Entry

And here it is the all new exciting adventures of everyones favorite Psychic Trash Robot. His insane creator has put in him a gauntlet of (badly simulated :P) physics challenges and he must escape!

Getting from Left to Right!

Left/Right = A/D
Jump = SPACE
Telekinesis = Right Mouse Drag
Esc = Exit

And by telekinesis I mean that you can drag any purple coloured objects around with the right mouse button :). As a further note the jumping can be done every 2 seconds even if you are not touching the ground.

As far as I am aware there are two ways by which you can break the puzzles. A toast to anyone who discovers them!

All of the Graphics and Physics engine have been written by myself in C++, so please be gentle if it is slightly buggy :3

To Linux Users:
This game requires 2 libraries that you get with the following commands,
sudo apt-get install libglfw
sudo apt-get install libdevil1c2

Well that is my submission to Ludum Dare 21. Hope you enjoy it!

Windows executable is now up! HUZZAH!
I had some problems getting it to work for god knows what reason. Feel free to let me know if it crashes on you or otherwise does mean things :)
I should probably have mentioned that both the Linux and Windows version is compiled for 64-bit. I will include a makefile with the source so you 32-bit Linux user can compile it.
Makefile is actually up now! oO

Downloads and Links




Gornova says ...
Aug 22, 2011 @ 7:46pm

Isn't the game compiled for Windows? You have to submit at least a windows executable :(

James Paige says ...
Aug 23, 2011 @ 4:41am

I couldn't get this game to run on my 32-bit Ubuntu 10.10 box.

$ ./"Escape of The Psychic Trash Robot"
bash: ./Escape of The Psychic Trash Robot: cannot execute binary file

I installed libdevil1c2 and libglfw2 (couldn't find libglfw)

I tried to compile from source, but couldn't figure out which -dev packages I needed. I got libglfw-dev and glutg3-dev but I am not sure what package has IL/il.h

james@rhinoctopus:~/misc/games/ludumdare/2011/RobotSrc$ gcc main.cppIn file included from main.cpp:1:
Core/GraphicsCore.hpp:20: fatal error: IL/il.h: No such file or directory
compilation terminated.

snesgaard says ...
Aug 23, 2011 @ 12:26pm

The reason it won't run on 32-bit is that the game is compiled on a 64-bit linux. And unfortunately I don't know to force gcc to compile 32-bit binaries :(
As far as I can see you will only need DevIL which you can get with the following command,

sudo apt-get install libdevil-dev.

Hope you can get it to work!

snesgaard says ...
Aug 23, 2011 @ 12:26pm

Windows version is up now btw!

Gornova says ...
Aug 23, 2011 @ 7:11pm

crash on windows version, not explanation btw :(

snesgaard says ...
Aug 23, 2011 @ 7:21pm

hmm strange, what version of windows are you using and is it 32-bit. What .dll files was included in the .rar archive?

Laksen says ...
Aug 23, 2011 @ 9:21pm

Quite nice game. The textures of the robot were acting up, but everything else worked

snesgaard says ...
Aug 23, 2011 @ 10:47pm

Thanks, glad to hear someone got the game to work :)

johnfn says ...
Aug 24, 2011 @ 5:24am

The game works for me too, although I think I had trouble before. It's pretty good - congratulations on getting a game done. Some constructive criticism: the slidey controls make me kinda frustrated - it could have controlled a lot better, and sometimes I would fall realllly far down and have a long boring time getting back up. But still - the game is solid and kinda neat. Good work.

Shigor says ...
Aug 24, 2011 @ 3:48pm

Crash on windows XP (32 bit) - access violation reading...

snesgaard says ...
Aug 25, 2011 @ 11:22am

hmm that is most likely because the windows version was compiled on a 64-bit system. Sorry for all the trouble but I am a bit of a noob when i comes to distributing compiled c++ code :(

N0_Named_Guy says ...
Aug 25, 2011 @ 4:15pm

Erm, you forgot to mention that this was for Linux 64 bits... I, for instance, am running Linux 32 bits...

N0_Named_Guy says ...
Aug 25, 2011 @ 4:17pm

Can't rate this game... Also no makefile whatsoever so I could build the game myself =X

Rudy says ...
Aug 25, 2011 @ 6:38pm

Good implementation, could be fun with polished graphics. Unsure how this is central to theme though.

ExciteMike says ...
Aug 29, 2011 @ 7:25pm

On a 32bit machine :(

Cosmologicon says ...
Aug 30, 2011 @ 3:53am

Where's that makefile you promised?

Aug 30, 2011 @ 11:07am

Nice work!

I love the panicky jump-animation. Level-design is also quite balanced.

snesgaard says ...
Aug 30, 2011 @ 9:09pm

Holy shizzle dizzle I completely forgot about the makefile :( Sorry guys I will get on that as soon as possible!

Kayamon says ...
Aug 31, 2011 @ 9:26am

Just wanted to point out that I completed the game without using telekinesis at all (as I didn't read the instructions properly) :-)

snesgaard says ...
Sep 1, 2011 @ 10:50am

Alrigthy the makefile for linux is up now, sorry for the delay :)
You have to mount the folder called Release in order to make the program, and you will need the libraries which can be obtained with the following commands,

sudo apt-get install libglfw-dev
sudo apt-get install libdevil-dev

Oh and Achievement Unlocked Kayamon! :D
Guess I will have to rethink my level design a bit.

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