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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    displaced - Klare - Jam Entry

    A little story game about a child being bullied.

    Arrow keys to move, X to jump and advance dialog during cutscenes

    Tools Used:

    ...First ludum dare entry ever!!! I'm so proud of myself :o

    Edit: Since there was still some time left in the jam submissions, I fixed some stuck bugs and hopefully a lag issue. Fingers crossed.

    View Klare's journal. | View all entries by Klare




    Aug 23, 2011 @ 11:54am

    This is great! And sweet and evil at the same time. Nice Work.

    Also, the "eyes in the walls", followed by the "guy in the wall" are great :-)

    marudziik says ...
    Aug 23, 2011 @ 12:47pm

    Awesome graphics, especially effect-wise. I also like the content and simple-look approach. Story bits are cool and funny (the end is somewhat sad though). :D Game feels complete and polished.

    Spaceoff says ...
    Aug 23, 2011 @ 7:36pm

    Pretty swell. Well made graphically, decent sound, overall pretty fun. The gameplay isn't very explorative though.

    quickfingers says ...
    Aug 23, 2011 @ 10:21pm

    haha nice easter egg at the beginning with the mum! That made me laugh out loud. Good minimalist style and solid platforming mechanics, well done

    mikolalysenko says ...
    Aug 24, 2011 @ 5:24am

    It was pretty entertaining up until I got stuck at one point. Overall, pretty good!

    flashstorm says ...
    Aug 24, 2011 @ 6:23am

    I feel as though this game is the gem of this competition that is going to get outshone by the more popular/contemporary creations by the likes of Notch, for example. If you happen to stumble on this game out of the 500 or so submission, consider yourself lucky :)

    wbobeirne says ...
    Aug 24, 2011 @ 10:27am

    Wow, excellent work with the theme. Definitely fits well. The game looked and sounded very well too, though I found I was having some pretty serious frame chopping. Maybe too many effects going at once.

    Aug 25, 2011 @ 12:28am

    Good work with such simple elements, the game does great job creating agonizing feeling towards the end, perfect for the theme. Great example of the fact that games can are very extensive form of expression.

    Cosmologicon says ...
    Aug 30, 2011 @ 1:24pm

    I like a lot of the choices you made, like the implementation of the "health bar". The enemies looking just like the walls was a very cool choice. I felt like the mazes went on for too long with not enough variety to make it interesting. I wish I had gotten to jump on more heads.

    Danik says ...
    Aug 30, 2011 @ 8:15pm

    Really nice, simple but with attention to details.
    The blurring effect towards the end was very effective in conveying the character's feelings. I also liked the music.

    vitae says ...
    Sep 4, 2011 @ 3:37am

    I like the text that shows up when you, eg, jump on mom's head. I got stuck, though, and couldn't continue, and I've never been fond of jumping puzzles.

    Spigot says ...
    Sep 5, 2011 @ 9:51pm

    A simple game, made wonderful by use of theme and mood.

    The use of a tone-setting introduction and abstract outroduction made it phenomenal. Fantastic!

    ratking says ...
    Sep 7, 2011 @ 6:43pm

    Nicely done, really - I dig games with story. Somehow it was a little bit too monochromatic for me, but that's okay.

    summaky says ...
    Sep 10, 2011 @ 2:04pm

    Although I got stuck and couldn't continue, what I could see was very well done and polished and the music very fitting (albeit somewhat repetitive). The mechanics are also great.

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