August 19th-22nd 2011 :: Theme: Escape
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by zdanielz - 48 Hour Competition Entry

Hi All,

This is my entry to LD21. Currently Windows only.

Your goal is to get the little triangle to the exit at each level - ESCAPING from where ever it is.
Lay a path with the mouse, and press SPACE to follow it! You can lay more than one path, but the number of nodes is limited.
Beware of the rotating lasers!

Hope you like it! :-)

Written with Visual C++ using ClanLib and OpenGL.
Graphics are mostly hard coded, title and ending in
Music in Fruityloops and sound effects in sfxr.



Downloads and Links




eli says ...
Aug 22, 2011 @ 7:56pm

Amazing game! Lots of fun to play. Does not explore the mechanics fully, there is much room for a post-compo version. Also I feel I cheated on a few of the screens. Graphics good but sparse. I'm especially impressed at how you made an entirely different game than what you usually do. It is inspiring for me for next time!! Good work!!

GigaClon says ...
Aug 23, 2011 @ 9:15pm

It would be nice to not have to redraw the lines cause you made a timing mistake. Would make a nice flash if you fleshed it out

kavs says ...
Aug 24, 2011 @ 4:08pm

I liked it, but nothing about it felt 'escape' to me (except the name ;P). It's a nice puzzle game though!

I wish that when the user has no more nodes to drop, the line stops drawing to the cursor so it's immediately apparent there are no more moves. Also, is there a way to undo a single node? I couldn't find a way on my laptop using a trackpad.

I enjoyed all of the timing-related levels and figuring out how to best use the moves you were allocated.

Rudy says ...
Aug 25, 2011 @ 9:24am

I like the simplicity of the concept. The music is great. Later levels get a little repetitive in that precise timing gameplay become more luck based. At least it escaped, yay! Would love to see more gameplay concepts other than spinny death lines.

zdanielz says ...
Aug 25, 2011 @ 8:33pm

Thanks everyone for the comments! You all have great ideas - I think I might actually make into a complete game at some point! :-)
@kavs: I agree - it's not much of an escape game... but it's a game! :) There's no way to undo a node, but it is a good idea...
@Rudy: I was totally planning to add more enemies and death things, no time... :(

Thanks again!

Luthwyhn says ...
Aug 27, 2011 @ 3:06pm

Lots of fun! Music reminds me of Tron, which is a nice plus.

Andrew says ...
Aug 28, 2011 @ 7:33pm

There is room for more path related mechanics, this has some potential.

James Paige says ...
Aug 29, 2011 @ 3:31am

This is pretty good! I enjoyed it.

Minor complaint: I almost didn't play past the first level. I mistakenly assumed that I had to click to advance screens, so I wasted my node, but didn't realize why it wouldn't let me play. Even after I understood what happened, I still accidentally clicked when moving between levels more than once, and had to press R to restart the level.

I wished for more levels, because the later levels were increasingly more fun.

zdanielz says ...
Aug 29, 2011 @ 10:21pm

Thanks @Andrew! I definitely have some ideas in that direction - hope to make something out of it.
@James Paige - I agree with you that the interface is rather confusing, I would have made it better if I had more time (I didn't realize that until after the competition). And yes, I wanted more levels (and more enemies!), but again, time.


Spoonweaver says ...
Aug 30, 2011 @ 2:39pm

I've never been a big fan of triangle escape games.

ippa says ...
Aug 31, 2011 @ 1:02pm

smart lil puzzler ... thought I was stuck @ level8 but then I tried a new route and finished it :D. Music is a good fit, but repeats maybe just slightly early.

DrPetter says ...
Aug 31, 2011 @ 9:09pm

I almost got bothered by level 8 until I found a sneaky path. Good thing you introduced those spinning obstacles, I was afraid it would get dull after the first couple of levels. Music is nice and atmospheric, helps make the game feel more epic. Sound effects are perhaps a bit too loud, and some are tonal enough to interfere with the musical frequencies. I had the most fun around levels 4-6 or such. At some points I wished there was a way for me to test the path out, or let the triangle go and only continue building once I knew it was past the first hazard. Could get annoying with really complex levels if you can't do that, instead having to rebuild everything when one point fails.

zdanielz says ...
Sep 1, 2011 @ 11:34am

Thanks everyone for the comments! @DrPetter - you can, actually, create another path after you started (And stopped) following the path, but each time you do, it costs an extra node - so not all levels can be done part by part... Thanks!

Chaoslab says ...
Sep 3, 2011 @ 3:53am

I really enjoyed it, nice, vectorisque, simple, to the point (line?) :-) Thanks!

vitae says ...
Sep 4, 2011 @ 2:51am

Fun, but excessively difficult. Couldn't make it past lvl 6, as I don't have the patience to plot hundreds of possible escape courses

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