August 19th-22nd 2011 :: Theme: Escape
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Save the Miner!

by AClockWorkLemon - 48 Hour Competition Entry

Well, got there in the end. Spent more time working on the cave generation/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :(
Ah well.

Anyway, take a look, and give a rating/comment! Hope you like it! :D

For those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at to AS3. the fading and so on i added myself, check the source code if you are interested :)

Downloads and Links




thevtm says ...
Aug 21, 2011 @ 6:41pm

Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D

Aug 21, 2011 @ 10:42pm

Haha, thanks :)
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.

I hope the source is helpful :)

dramble says ...
Aug 22, 2011 @ 5:53pm

Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.

tgijsola says ...
Aug 22, 2011 @ 8:30pm

Cool cave generation, very pretty lighting!

JoeDev_net says ...
Aug 22, 2011 @ 8:33pm

Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch.

redwater says ...
Aug 22, 2011 @ 9:05pm

[Like] despite having no sound :( :D

kato9 says ...
Aug 22, 2011 @ 9:06pm

Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy.

vipah says ...
Aug 23, 2011 @ 12:58am

Cool graphical effects. A little lacking in depth, but overall well done.

mes says ...
Aug 23, 2011 @ 7:13am

cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.

wonderwhy-er says ...
Aug 23, 2011 @ 3:32pm

Nice graphics and use of theme. Good work, sounds lack here very much, at lest "closeness" sounds effect is needed :)

Terra says ...
Aug 24, 2011 @ 12:30am

Just FYI, the website you've linked to( has been blocked by trend micro :(

pdyxs says ...
Aug 24, 2011 @ 10:01am

Really nice take on 'escape' to make a search and rescue game - well done!

Aug 24, 2011 @ 12:17pm

Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow

Hangedman says ...
Aug 24, 2011 @ 7:37pm

Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good

DrPetter says ...
Aug 26, 2011 @ 1:35pm

Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.

Aug 27, 2011 @ 5:00am

Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.

tcstyle says ...
Aug 27, 2011 @ 7:56pm

I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.

Orz says ...
Aug 28, 2011 @ 5:04pm

It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.

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