August 19th-22nd 2011 :: Theme: Escape
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INFALL

by voxel - 48 Hour Competition Entry

Windows version patched to fix illegal resolution bug.

All versions are wrapped in an installer. I had no real way of circumventing this without having you install the full ~120MB panda3d SDK and python so please dont hate me too much.*

Game is far too easy at the moment. Needs some balancing

Linux/Mac will need to make do with source only for the moment as I can't get packpanda to work on Ubuntu. Anyone with panda3d can run this with

$ python infall.py

*so it turns out I can package the game as a standalone executable but it will download the runtime at launch and thats probably worse than the current installer method so I guess I'm stuck with installers for now. Thanks for understanding

Downloads and Links


Ratings

#118Graphics3.33
#131Audio2.78
#144Coolness4%
#212Theme3.11
#216Innovation2.89
#318Overall2.67
#407Fun2.00
#448Community1.60

Comments

voxel says ...
Aug 22, 2011 @ 2:20am

in before 'infail'

Zed says ...
Aug 23, 2011 @ 1:43am

I have to be honest, I don't REALLY understand what I'm doing. Am I meant to be getting out of orbit? The boosters didn't seem to do a lot, I was just kinda left floating around.

Very pretty, though. I liked having a chair...

voxel says ...
Aug 23, 2011 @ 6:27am

'What to do' is on the big monitor on the left wall of the cabin. Guess it could be clearer. Thanks for playing Zed

ExciteMike says ...
Aug 23, 2011 @ 8:00pm

It took me a while to figure out I was supposed to mouselook around the cabin to see those side screens. I know the instructions screen told me I could look around, but I didn't see a reason to look anywhere other than out the front window at first.

JohanAR says ...
Aug 24, 2011 @ 11:26am

can't get the Linux64 version running.. it installed panda3d and then fails on "no module named datetime"..

I have python-egenix-mxdatetime and python-dateutil installed

Rudy says ...
Aug 25, 2011 @ 9:33am

None survive. Nice game, slingshotted myself around the planet. Audio loop gets repetitive quick. Looking around in the cabin was probably too distracting.

Shigor says ...
Aug 26, 2011 @ 9:36am

It seems panda's definitely not right choice for an engine to use on ludum dare :) hundred megabytes of dlls almost scared me out of my sanity.

As for the game... there's not much of it, after I understood what I'm supposed to do it was just a matter of aiming a bit on the right and hit the thrusters. About the only thing I liked was music, simple, but it's enough. Better luck next time.

summaky says ...
Aug 27, 2011 @ 12:25pm

I don't like installation packages in LD48 entries... And after I started the game for the first time it told me that I had lost and then had to quit...

The second time I didn't really know what I had to do.

MacTuitui says ...
Sep 3, 2011 @ 10:50am

Tried the OSX version, game starts but back-to-desktop crashes after the controls' explanation screen.

Andrew says ...
Sep 8, 2011 @ 1:14pm

It decided that it doesn't like my 64 bit windows.

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