August 19th-22nd 2011 :: Theme: Escape
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by 31eee384 - 48 Hour Competition Entry

Escape is unrelenting. To truly accomplish this task, you must ceaselessly, tirelessly run.

(Instructions included in the linked page.)

Downloads and Links




markengley says ...
Aug 22, 2011 @ 11:50am

Really good idea. Looks like an optical illusion...

Viscis says ...
Aug 22, 2011 @ 2:26pm

This is highly addictive and cute.

Andrew says ...
Aug 22, 2011 @ 3:48pm

Love the concept, the shape reminds me of a toy i had once where you had to get 2 balls to the centre of a circular maze.

RadicalEd says ...
Aug 22, 2011 @ 6:19pm

Sweet! You should give this game a nice graphic and cool sound, and publish it! :)

redwater says ...
Aug 22, 2011 @ 9:32pm

great, love it. definately got potential, although it gets repetitive rather quickly. in the begining you're able to just go around in circles and be fine most of the time.
it love to see some gameplay varieties, like barriers speeding things up temporarily if you move through, or invert the flow of circles.

also, very hypnotic, please dont add colors, i might play it all day long :P

TravisTX says ...
Aug 22, 2011 @ 11:09pm

Cool and original concept. You should add "levels" so the player gets a break every now and then.

TaslemGuy says ...
Aug 23, 2011 @ 1:26am

I like the game idea. It's mesmerizing. Its gameplay is not very complex. Still, overall good.

vandriver says ...
Aug 23, 2011 @ 4:21am

This would have been way more mesmerizing with some kind of hypno-toad tones! Very easy to just mindlessly play for long periods of time even as it is.

Monastery says ...
Aug 23, 2011 @ 2:51pm

in the beginning it's really nice, but at some point it's just "continue to press <- for the next 5 rings" and "now switch to -> for some time" ... and since the radar ball drops through the holes in the rings so easily, there's not much a player can do wrong - like getting stuck on an edge due to wrong timing.
I'd also like some more variety, maybe alternating distances between the rings or some speed up phases.
Anyway, it was fun to play :)

TyrusPeace says ...
Aug 24, 2011 @ 1:50am

Really fun, but easy mode may be a little too easy. I had a blast in hard mode! I do wish that you'd just picked a control scheme for the player rather than asking them all of that up front. The mouse was my personal favorite because the feel meshed well with the radar-ish graphics. I like the clean look of the game, too :).

TellusE says ...
Aug 24, 2011 @ 10:42pm

Magnificent mechanics, great use of Flash tweens as well. Kept playing it again and again getting more dizzy by each playthrough. Argh.

syrup says ...
Aug 25, 2011 @ 3:21am

Simple concept

31eee384 says ...
Aug 25, 2011 @ 5:53am

Posted a response to comments so far. Can view it through the journal link, or click (?) here:

8bitmuse says ...
Aug 25, 2011 @ 6:07am

Very interesting mechanic! Graphics are simple but that feels appropriate aesthetically. The main menu could be a little more user-friendly but beyond that I really enjoyed playing this, nice work adding in a hi-score table too!

Shadow says ...
Aug 26, 2011 @ 2:54am

Loved it! Although the "UI" is kinda confusing.
I didn't submit a highscore since I pretty much sucked at it, lol. But it's quite a good game.

callidus says ...
Aug 28, 2011 @ 7:55am

nice idea, confusing UI though. I good game that quite relaxing to play for a length of time. Good submission

angrygeometry says ...
Aug 29, 2011 @ 2:04am

wow, neat puzzle(?) game. very good idea executed well.

Chaoslab says ...
Aug 29, 2011 @ 11:23am


N0_Named_Guy says ...
Sep 1, 2011 @ 2:55am


Jedi says ...
Sep 1, 2011 @ 3:57am

I wish I tried the hard version first. The easy one seemed like a patience test to me. I still wanted to get the high score (on my first run) but even while going for it, I felt a bit like it's an anti-score; "This guy went the longest without realizing he could quit." :P. Tried to level off at 3333 but screwed that up :/.

The hard one is fun. Unless I'm mistaken, you have an algorithm that ensures it's always possible to continue play? If so, that's very cool.

I like to chant encouraging things while playing this one, hoping to hypnotize myself :).

31eee384 says ...
Sep 3, 2011 @ 4:28pm

Yep, if the physics work correctly it's pretty much guaranteed that you'll be able to continue. The generation uses a rotational velocity, adding a random acceleration every frame, so it sort of lends itself to the "ok, go right... now go left" sort of play.

A lot of time was spent getting that high score table working, so I didn't have time to make it more difficult. :P

MacTuitui says ...
Sep 3, 2011 @ 11:23pm

Very nice idea and sweet implementation. Maybe you should tweak it so that you never touch the outer frame (the big circle): right now, especially in the beginning, you can reach that point but you are stuck inside ; there is no way to escape. Knowing that my motivation went down for a bit, but then I tried hard mode and I did not have the luxury to think about that anymore!

Sep 9, 2011 @ 11:29pm

I got 907 rings, and now my field of view is distorted X-D

Tom 7 says ...
Sep 10, 2011 @ 4:51pm

Nice idea and execution! The mesmerizing animation is great. Very intuitive controls and gameplay. I feel like I could play easy mode forever if I can keep myself from being hypnotized (hi-score 317 or so). Hard mode is pretty hard; does the ball even move fast enough?

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