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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Pressure - frr171 - 48 Hour Competition Entry

    I was unable to make a complete entry this time around. Being still in high-school, my parents reserve the right to change my schedule at any time. So what I have finished is merely a concept with only 4 levels. Not much, but it's playable.

    Use the arrow keys and the space bar to guide your character to the exit. Run from the advancing wall of doom.

    After the competition, I added a few more levels and revamped the graphics and menus. you can play the post compo version here: http://dl.dropbox.com/u/2727127/Pressure/World1.swf

    View frr171's journal. | View all entries by frr171




    chip09031998 says ...
    Aug 21, 2011 @ 5:25pm

    I wish it was longer.

    Pvaiun says ...
    Aug 22, 2011 @ 5:56pm

    Same, had fun, more levels would be nice.

    Fififox says ...
    Aug 22, 2011 @ 6:07pm

    This could have been truly entertaining, if only it had been longer.

    FireSlash says ...
    Aug 22, 2011 @ 6:13pm

    Jumping feels very floaty and awkward, especially since you can't half jump. Needs more levels.

    Meedoc says ...
    Aug 22, 2011 @ 9:54pm

    The level design is smart (the last room has a nice timing =)) and the idea could make a good classic game but it's too short...
    Nice job anyway. When I was your age, I was not able to do that in such a short time .

    Aug 23, 2011 @ 5:33pm

    That was fun mate :-)

    Do not be discouraged, and finish it! we want moar!

    Marin says ...
    Aug 23, 2011 @ 10:17pm

    I love the graphics.

    Aug 25, 2011 @ 5:39pm

    OH GOD THE PRESSURE! (coming from the sliding wall of doom :-) )

    Nice idea. I like the scaling levels, and the "just enough" time to make it.

    Milo says ...
    Aug 25, 2011 @ 9:26pm

    The spikes are a bit sensitive; I tried being a ninja, and I hit the hitbox of the spikes, but not the graphic of the spikes. It might work better if the hitbox of the spikes was shorter, or if you only died if you were moving downwards.

    KevinWorkman says ...
    Aug 26, 2011 @ 9:41pm

    As others have said, the timing in this game is really well done. That's sometimes hard to get right, but you did a good job with it. Tell your parents that they're keeping you from valuable educational activities! (I'm not being sarcastic, I can't think of a much more educational experience than trying to jam out a working game in 48 hours)

    Rudy says ...
    Aug 27, 2011 @ 12:57pm

    Very short, but a OK proof of concept. There was not as MUCH pressure as I thought because the levels are very short. I do think this idea can be expanded.

    tcstyle says ...
    Sep 4, 2011 @ 7:47am

    It's a good prototype. The mechanics and increasing difficulty is working. With better graphics, sound and more levels this could make a fine game.

    Zaron says ...
    Sep 5, 2011 @ 3:23am


    marudziik says ...
    Sep 8, 2011 @ 11:45pm

    Simple idea - maybe not very innovative but very good timing (especially in 4th level) makes it really good. This could be a very good game if polished. I'd like to see more levels.

    marudziik says ...
    Sep 8, 2011 @ 11:53pm

    For those of you who - like me - didn't notice, there ARE some more levels to play in the post-compo version. See:

    Winterblood says ...
    Sep 11, 2011 @ 9:57pm

    Simple but effective. Jumping a little floaty, but I've seen much worse. Timing balanced just right!

    jfroco says ...
    Sep 12, 2011 @ 5:38am

    Nice idea, excellent execution. Please finish it!!

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