August 19th-22nd 2011 :: Theme: Escape
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Southward Lies Escape

by PaulSB - 48 Hour Competition Entry

You are trapped at the North end of a mysterious complex of connected rooms. Everywhere are mindless savages with a taste for violence and loot. You have only one last hope: Southward lies escape.

Coded with Flixel, arted with GIMP, sounded with bfxr + a mic, musicked with FL Studio and Kontakt.

Arrow keys: Movement
Space: Interact with doors and loot
Escape: Proceed from menu screens
M: Mute/Unmute

(There was an element of UK riot inspiration in the initial concept, but I lost my shot at high brow when I started barking like a dog into a microphone.)

Downloads and Links




Rudy says ...
Aug 22, 2011 @ 3:48pm

Gets a little repetitive; more variety and a minimap would have been awesome.

McTwist says ...
Aug 22, 2011 @ 5:02pm

It is a clear goal and really easy if you are into games where you avoid obstacles.

PaulSB says ...
Aug 22, 2011 @ 5:46pm

Most people are telling me it's too hard so that's good to hear :)

Klare says ...
Aug 22, 2011 @ 8:17pm

Very cool atmosphere. The music really added to the creepiness. The pitch black rooms were especially good :p

ZirconCode says ...
Aug 23, 2011 @ 8:37am

I enjoyed the audio and graphics style, gave a scary atmosphere. Thee rooms looked too similar for me to go and visit all of them.

johnfn says ...
Aug 24, 2011 @ 7:01am

This game has a great dark atmosphere, but is a little too repetitive. I didn't really feel like I was progressing until I suddenly won. It's still pretty nice, with great graphical style.

Fenmar says ...
Aug 24, 2011 @ 1:40pm

The background music is awesome! I would like to have a minimap.

Aug 24, 2011 @ 3:11pm

Has a very nice and creepy atmosphere. Although when I played it I didn't know it I was progressing or not. Throughout my playthrough I was asking myself if I should just stop playing as there were no clear indication if I was doing good or not.

tgijsola says ...
Aug 25, 2011 @ 2:40am

Very cool graphics and sound. The whole experience was vaguely upsetting, which is to say I enjoyed it greatly :)

Aug 29, 2011 @ 3:38pm

I like the asthetics, they're quite unique.

Also interesting how the enemies ile onto you after some time :-)

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