August 19th-22nd 2011 :: Theme: Escape
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You are trapped at the North end of a mysterious complex of connected rooms. Everywhere are mindless savages with a taste for violence and loot. You have only one last hope: Southward lies escape.
Coded with Flixel, arted with GIMP, sounded with bfxr + a mic, musicked with FL Studio and Kontakt.
Controls
Arrow keys: Movement
Space: Interact with doors and loot
Escape: Proceed from menu screens
M: Mute/Unmute
(There was an element of UK riot inspiration in the initial concept, but I lost my shot at high brow when I started barking like a dog into a microphone.)
Downloads and Links
Ratings
#81 | Audio | 3.16 |
#115 | Coolness | 5% |
#134 | Graphics | 3.25 |
#137 | Theme | 3.35 |
#176 | Overall | 3.10 |
#225 | Fun | 2.75 |
#236 | Community | 2.55 |
#238 | Innovation | 2.80 |
#306 | Humor | 1.64 |
Comments
It is a clear goal and really easy if you are into games where you avoid obstacles.
Most people are telling me it's too hard so that's good to hear :)
Very cool atmosphere. The music really added to the creepiness. The pitch black rooms were especially good :p
I enjoyed the audio and graphics style, gave a scary atmosphere. Thee rooms looked too similar for me to go and visit all of them.
This game has a great dark atmosphere, but is a little too repetitive. I didn't really feel like I was progressing until I suddenly won. It's still pretty nice, with great graphical style.
The background music is awesome! I would like to have a minimap.
Has a very nice and creepy atmosphere. Although when I played it I didn't know it I was progressing or not. Throughout my playthrough I was asking myself if I should just stop playing as there were no clear indication if I was doing good or not.
Very cool graphics and sound. The whole experience was vaguely upsetting, which is to say I enjoyed it greatly :)
I like the asthetics, they're quite unique.
Also interesting how the enemies ile onto you after some time :-)
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Gets a little repetitive; more variety and a minimap would have been awesome.