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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    epacse - Marach - 48 Hour Competition Entry

    epacse - an alternative physics platformer.

    Controls not explained in the game:
    F - toggle FPS display
    Esc - exit the game instantly
    Edit "SCREEN_ZOOM" variable in settings.conf to make the game window bigger or smaller.

    The game doesn't save your progress, but it takes 20-30 minutes to beat. It's almost impossible to accidentally get stuck, so keep experimenting!
    There's also a hidden SECRET ENDING to discover!

    System requirements:
    About every modern PC will be able to run epacse. Braid would be a good measure. On Linux, you'll need SDL, FMOD (fmodex) and zlib.

    Compatibility issues:
    epacse has problems running on Legacy Radeon drivers on Windows. It works fine on Linux with the same hardware.

    epacse is written in pure C, using SDL, OpenGL, SOIL and FMOD. The game was built on my basic, incomplete, opensource engine. It was tweaked, modified and expanded heavily during LD.
    All the graphics and levels were made in GIMP, sounds in bfxr.

    Randati - for testing and support!
    kosinus, mcc - for Mac ports
    #ludumdare - for laughs
    You - for playing!

    Have fun!

    View Marach's journal. | View all entries by Marach




    markengley says ...
    Aug 22, 2011 @ 12:02pm

    Very nice implementation. I got stuck tho

    Lattyware says ...
    Aug 22, 2011 @ 5:44pm

    Really well done. Needs some more coaching. The puzzles are quite hard to solve if you don't get the mechanics, and some introductory levels teaching them (see portal for this done at it's best) would help a lot.

    naxum says ...
    Aug 22, 2011 @ 5:44pm

    Very very cool! This is totally sweet.

    mpc174 says ...
    Aug 22, 2011 @ 8:06pm

    Absolutely fantastic! The puzzles were a great deal of fun, and not impossibly hard. I recalled Limbo, for some reason. Managed to epacse.

    Pvaiun says ...
    Aug 22, 2011 @ 10:46pm

    Wow, really fun, it gets a bit frustrating later on, but definitely in my top games from the compo.

    N0_Named_Guy says ...
    Aug 23, 2011 @ 3:31pm

    Works nicely on Linux! But I think the cavernous areas are WAY too dim so see... A little more brightness wouldn't hurt =) Love the light effects made by the particles. Very interesting game. I also gave up on it, on frustration... =X

    jonnopon3000 says ...
    Aug 23, 2011 @ 6:58pm

    I really liked this game, for the innovation. The puzzles were interesting and hard to complete (not in a bad way) and it was definitely fun. Good job!

    Monastery says ...
    Aug 23, 2011 @ 8:27pm

    really nice game, one of the few thats actually fun playing til the end ... although some puzzles are kindoff an endurance test - it's still great

    BurnZeZ says ...
    Aug 23, 2011 @ 8:49pm

    The puzzles were a little tedious, but ingeniously designed. Gameplay was pretty good as well. The only problem is that the game's resolution may be too large for some people's monitors. That can be fixed by changing SCREEN_ZOOM in settings.conf
    It works in multiples of 200x150

    Just for anyone that has this issue.

    mikolalysenko says ...
    Aug 24, 2011 @ 5:12am


    Rudy says ...
    Aug 24, 2011 @ 11:38am

    Very fun and nicely done. Although I would have gone towards large element volume physics and less pixel-perfect building.

    Trancelucid says ...
    Aug 26, 2011 @ 4:39am

    One of my favourite entries! Such a COOL game. Lemmings-look-alike character that escaped from a cryo tube of sorts. Particle simulation physics fun with lovely lighting/shadowing. Good level design and the right level of challenging.

    The water level was maybe a bit too tedious however. Jumping on sinking dirt while being in water is a difficult task. The sounds were annoying so I had to mute it.

    The ending was rather disappointing, so I tried twice to see if I could jump over it, to no avail. Then I read there was a secret ending... Hmm, I just had to find out! Only by looking at the source code did I figure out where the trick was. The secret level (not so much of an ending?) was pretty sweet.

    summaky says ...
    Aug 27, 2011 @ 5:42pm

    All I can see is a black window :'(

    Marach says ...
    Aug 27, 2011 @ 8:49pm

    What's your graphics card? Do you have the latest drivers? Is there any text in the console window?

    nuria says ...
    Aug 29, 2011 @ 3:54pm

    This engine is pretty impressive, I liked the main idea. Some puzzles are a bit tedious but still tolerable. I think adding better control when you blast particles would help, or some cursor that indicates the direction, as it's not easy to tell what direction you are gonna blast them towards otherwise. Good idea, solid implementation!

    uuav says ...
    Sep 4, 2011 @ 11:24am

    I really love how the graphics are simple and complex at the same time, nice level design! really great game !

    Benjamin says ...
    Sep 13, 2011 @ 3:55pm

    First time I see a sandgame with a real gameplay. The level were great, some of them have a kind of "Another World" ambience !

    mcc says ...
    Sep 15, 2011 @ 6:29am

    Looked this up, went "wow, this looked cool, I should port it to mac so I can play it!". Ported it to mac. By the time I was done kosinus had already ported it to mac ^_^; oh well.

    However it looks like Kosinus's mac port currently only works on Lion, whereas this version should (?) work as far back as 10.4 (Intel only), so I'm posting it anyway:
    Game: http://vote.grumpybumpers.com/j/ld/etc/epacse-mac.zip
    Source: https://bitbucket.org/runhello/epacse_temp

    It also has an icon :D

    Now I'm going to go play this.

    ganymede2981 says ...
    Sep 18, 2011 @ 6:57am

    Registered with this site for the sole purpose of saying how much I enjoyed this game. Fantastic. Would love to see additional levels--finished these in around 20 minutes. Couldn't get the Linux version to run (Ubuntu 11.04 with GeForce 9500 GT graphics card), but rather than tinker with it I just ran the Windows version under Wine 1.2.2. Works a treat that way. Thanks a heap!

    Tom 7 says ...
    Sep 18, 2011 @ 10:55pm

    I liked this one a lot, though some of the levels were fairly fiddly. Very creative. I found the secret level with the help of the source (it's the coolest looking one), but eventually gave up.

    clowerweb says ...
    Oct 25, 2011 @ 8:19pm

    Is there a mirror for this? My ISP (Time Warner) blocks .tk domains :(

    I'm looking for the Windows version and source.

    Marach says ...
    Oct 25, 2011 @ 8:57pm

    It's not actually your ISP, my server is down :(
    I'm going to contact my webhost as soon as possible, but I don't have backups for the binaries; if they're lost forever, I'll rebuild the game from source.

    clowerweb says ...
    Oct 25, 2011 @ 9:06pm

    Awesome, thanks!

    Marach says ...
    Oct 29, 2011 @ 8:28am

    The Windows version is up on an emergency server.

    Marach says ...
    Oct 30, 2011 @ 8:20am

    First Mac version is up too.

    Marach says ...
    Nov 23, 2011 @ 8:44pm

    Linux version and source recompiled and uploaded! Everything is up again on a new, reliable webhost.

    BigDaddyXD says ...
    Dec 28, 2011 @ 7:54am

    I have epacsed ^^

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