August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

The daring escape of ES CAPE; the FABULOUSLY FRESH Luchador

by moltanem2000 - 48 Hour Competition Entry

Well! it's finally done with, isn't it. This is a little ditty I like to call THE DARING ESCAPE OF ES CAPE; THE FABULOUSLY FRESH LUCHADOR. This is my first real game ever with something that isn't GameMaker (I've had a bit of practice, but I haven't finished anything), so I'm pretty pumped about that (I used C++ and SDL and whatnot). Huge props to nguillemot who was always ready to answer my questions. Arrow keys to move. There isn't much gameplay, I like to call it an "exploration game" just explore the different rooms, maybe catch a glimpse of story! there are only 15 rooms so don't fret!

Also props to SpaceManiac for setting up a Linux Build

Downloads and Links




Petzi says ...
Aug 22, 2011 @ 11:32pm

I'm going to be honest with you: this awful. It's just whole bunch of boring, linear rooms without any gameplay at all. Your "game" would benefit a lot more from investing in something that's actually playable. I guess the theme interpretation was original, but in all frankness, this just isn't fun at all.

moltanem2000 says ...
Aug 23, 2011 @ 12:56am

Sorry only 30 hours was spent on the gameplay, I won't sleep next time.

Redbone says ...
Aug 23, 2011 @ 1:12am


Cosmologicon says ...
Aug 27, 2011 @ 3:41pm

I agree you should have spent less time on room design and graphics and more time on gameplay. If it was half as long and only had one type of enemy, but that enemy pursued you or at least moved, or you had to collect keys or something, I could have rated you higher. I think the graphics and room design are really quite good, they just don't stand on their own. Congratulations on your first "real" game! :)

ExciteMike says ...
Aug 29, 2011 @ 6:29pm

I dig the art and theming!
Without any branching paths or anything that you have to react to... it's just walking around, which isn't super interesting. Maybe if it was clearer that you were being timed, that'd do it? Replaying it going as fast as I can was definitely more interesting than the first playthrough! 53.741 seconds!

summaky says ...
Sep 3, 2011 @ 11:19pm

I echo others' comments that the gameplay is very lacking. The idea is good and somewhat funny :-)

vitae says ...
Sep 4, 2011 @ 2:35am

Hardly any challenge, and the ending was unsatisfying. Just had to trek to any stairs, ignoring enemies as they ignored me.

erko says ...
Sep 13, 2011 @ 1:55am

Much better than the previous comments suggested. I enjoyed exploring, and the art was very good -- I liked the burning up failure. It's impressive you got that much done in c++ (instead of python/sdl/pygame). Also, it was very easy to run in linux.

You must sign in to comment.

[cache: storing page]