August 19th-22nd 2011 :: Theme: Escape
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Endless Castle

by Blackduck - 48 Hour Competition Entry

This is a "Game" in which you're in a "Castle" that you have to "Escape" from which is actually "Endless" because it's in your "Dreams" that are full of lag "on purpose" to simulate the "true" "experience". " "

Arrow keys to move, and try not to get stuck inside a wall while on the "magical" lift-y things.

EDIT: The game runs the size of your browser due to the way it's embedded on the page. If you want the game to run faster just make your browser size smaller (Try and keep a working resolution though)

Downloads and Links




wally2069 says ...
Aug 22, 2011 @ 5:07pm

Short platformer with no real challenge. Mixed bag with strong innovation but lacking any fun. No fulfillment, purpose or reason to keep playing.

The ending made me chuckle a bit.
"Press enter to win bro"

redwater says ...
Aug 22, 2011 @ 10:02pm

the guy looks cute. gameplay is rather boring though :(
i like how the world is distorted though :)

Shigor says ...
Aug 26, 2011 @ 12:06pm

It's too boring, there's really is no gameplay to speak of.

summaky says ...
Aug 26, 2011 @ 6:57pm

It is quite boring. Also, I got stuck between the tiles and I had to restart the game.

Chaoslab says ...
Aug 29, 2011 @ 11:27am

I liked it. Original and off the wall, kinda short but a game none the less.

hamster_mk_4 says ...
Aug 30, 2011 @ 1:17am

This game has interesting visuals, but no real purpose or feeling of escape. If you inverted the sphere so that you were moving away from the center, it would have been more escapie.

Make A Game says ...
Sep 6, 2011 @ 6:19pm

Despite reading the warning about not get stuck in a wall, and my effort trying to avoid it, it was exactly what happened the first time I played :).
I liked the circular effect of the platforms but the game failed in delivering an experience as it gave no context, no purpose. It seemed to me that it was just a walk, not an escape.

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