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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Escape from the Sea of HeartBreak - GigaClon - Jam Entry

    I decided to polish this a little bit and enter it into the LD jam (which has longer timeframe and less strict rules) Arrows to move, Z to jump, X to pull. Push same-colored blocks together to make more blocks. Enter to restart.

    View GigaClon's journal. | View all entries by GigaClon




    BurnZeZ says ...
    Aug 23, 2011 @ 9:40pm

    Holy lag and broken physics Batman! Haha. Good idea, but the implimentation is quite buggy/broken.

    Rudy says ...
    Aug 24, 2011 @ 7:12pm

    An interesting and fun concept, not as easy as it looks. The physics are very buggy though, distracting from gameplay.

    Andrew says ...
    Aug 24, 2011 @ 7:49pm

    It has a lot of potential, but not everything works as it should, and often blocks slide around unexpectadly

    nickd3000 says ...
    Aug 24, 2011 @ 10:29pm

    An interesting idea, but it was too easy to get stuck, and the mechanics (push/pull) didn't seem to work all the time. Would have benefited from some description about how to play and what controls to use.

    Jhelle says ...
    Aug 25, 2011 @ 6:57pm

    Interesting concept, but very buggy. Couldn't ever get out of the pit. :)

    PaulSB says ...
    Aug 26, 2011 @ 12:42pm

    Interesting idea (and very melodramatic title!) - I found I got stuck quite quickly and never really got a handle on what "pull" was going to do at any given time.

    TaslemGuy says ...
    Aug 27, 2011 @ 10:12pm

    The game was good, the mechanic was good, but the implementation was buggy, verging on completely broken. The blocks did not move in way that were expected. Making the blocks more grid-based, instead of a superfluous physical engine would help alleviate this issue.

    GigaClon says ...
    Aug 29, 2011 @ 1:01am

    well i only had 48 hours and ran into snags with the other approach.

    summaky says ...
    Sep 10, 2011 @ 2:27pm

    Unplayable due to bugs in physics and controls. Try to polish it a bit further and I would be a lot more enjoyable.

    angrygeometry says ...
    Sep 11, 2011 @ 8:28am

    neat idea, but holy heck does it need some polish!

    pekuja says ...
    Sep 12, 2011 @ 10:17pm

    I must say this game has very strange mechanics and controls. I couldn't quite understand the specifics of how exactly the blocks will explode into more blocks. It seems like I need to get two of the same color near each other, but sometimes that wouldn't do anything, and when two were already next to each other, like in the screenshot, I didn't quite understand why they wouldn't blow up automatically, or if there was a way for me to blow them up. Also, I never quite grasped the whole function of the X key. It seems like it allows me to pull blocks, but which block exactly seemed to be a bit of a mystery to me. The game screen has all sorts of space for instructions, so I think you could have spent a bit of time making some.

    I was eventually able to beat the game. I wish it had at least a text congratulating me or something.

    I do like that you came up with mechanics that are at least somewhat original, but you should have spent a bit more time making sure that the player understands those mechanics.

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