August 19th-22nd 2011 :: Theme: Escape
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Mission: Earth Escape

by Laksen - 48 Hour Competition Entry

/ Mission: Earth Escape /

- History
In the future earth is overrun with pollution. It was the bad kind of pollution! Something had to happen for mankind to survive!

Scientists quickly discovered the solution. Humans had to move to other planets.

To do so surveying is needed, and most likely terraforming to make the environment suit the fragile human.

- Mission: The Earth Escape!

- You
You are the spaceship pilot! Haven't you always wanted to captain a terraforming delivery rocket?

Your main job is to avoid crashing into planets, and also keeping tabs on fuel economy

- Missions
Recog: Fly around planets to gather data. The closer you get the more detailed info you can get, which means more money! When you can't get more, press escape or crash.

Terraforming: Slam your spaceship(you included) into the planet marked with a white rectangle. The faster the more material you'll displace, which means more money!

- Controls
Mouse wheel controls zoom level.
G toggles gravitational field visibility.
WASD controls spaceship

Green gauge shows fuel level
Red/orange gauge shows grav. force

- Technology
Code: Object Pascal
(FreePascal Compiler)

Using ZenGL as a framework

Sound: None. There's no sound in
space... :)

GFX: Paint.Net

Dependencies: OpenGL+GLU(It should most likely work straight away if compiled on Linux or OSx)

Downloads and Links




Mstrp2ez says ...
Aug 22, 2011 @ 6:56pm

Entertaining game, i like the basic concept and the look of it. To bad there is no sound. A bit short as well unless i've missed something. Can you upgrade everything to level 10 after the first mission?

geckojsc says ...
Aug 22, 2011 @ 9:44pm

Nice concept! You have to get insanely close to those planets to keep your money up.
The uppermost item on every menu is missing for some reason (maybe it's just me?), but the game was still perfectly playable. :]

Darkcoder says ...
Aug 23, 2011 @ 5:39am

The concept is certainly interesting, but some things don't make sense; like why do I have to pay for engines and brakes again? Surely I should only have to pay for fuel and upgrades? With some tweaking it could be way more fun.

Andrew says ...
Aug 25, 2011 @ 8:46am

When I saw the screenshots and read the title I panicked a bit thinking we had the same thing going. In a way our games tell two sides of the same story.

Rudy says ...
Aug 26, 2011 @ 8:30am

Oh wow, Pascal! Love the concept. Simple, and even graphics are cute. Not sure how exactly upgrade works and why I even get money for flying close to planets/stars. Also lol @ "There's no sound in space... :)"

Deraj says ...
Sep 2, 2011 @ 4:47am

Very interesting. One of my original ideas for this contest was tentatively called "Escape from Earth" and was somewhat similar to this :)

Flying around the planets was pretty fun, but I thought it was a little confusing how you're supposed to "end" your missions (having ESC say "Mission accomplished!" was the most confusing). Great idea, though!

summaky says ...
Sep 3, 2011 @ 11:14pm

Nice concept.

vitae says ...
Sep 4, 2011 @ 2:15am

Annoying how running out of juice leaves you going straight with no option but to hit 'ESC'. I enjoyed the gravity physics, however, as I've been attempting gravity in my own games.

Jacic says ...
Sep 10, 2011 @ 7:22pm

Great ideas first of all. Very nice concept.
It's way too easy to upgrade everything completely (I did it after the first mission), and then there isn't much else to do.
This game has great potential.

Jacic says ...
Sep 10, 2011 @ 7:23pm

You can zoom WAY out and WAY in!

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