August 19th-22nd 2011 :: Theme: Escape
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by Riley Adams - 48 Hour Competition Entry

This one didn't go quite as planned, took forever to come up with an idea. I also cut most of the stuff I actually spent lots of time on, since the gameplay wound up too complex. So it's pretty sparse, and very buggy, but whatever... it's playable-ish.

Outrun (escape) the disintegrating level behind you.

Jump, duck, and rotate gravity to get through the obstacles.

You'll gain speed the longer you run without hitting obstacles. Also note that crouching for longer than a moment will slow you down as well.

The green/grey rectangles at the bottom of the screen represent your speed.

Mouse: look
Left click: jump
Right click: crouch
A: Rotate gravity left
D: Rotate gravity right
ESC: Exit

NOTE: You may need to install the Visual Studio 10 redist.

Downloads and Links




Aug 22, 2011 @ 11:29am

Wow, des level is quite cool.

Alas, I think this game has "feature-overload". It's not only first-person mouse-controlled, but also a runner-game, and has the gravity-switch-feature. Together with the 3-sec introduction (during which you can' move or do anything) the first plays are very confusing.

FireSlash says ...
Aug 22, 2011 @ 6:10pm

I found this game most fun before I realized you could use the mouse as well. Once you start combining them it becomes mentally awkward and hard to work out obvious solutions. When you just use the keys there are simple patterns you can use to solve most situations.

ratking says ...
Aug 22, 2011 @ 8:39pm

Would have given more on "Overall" if I wouldn't fall out of the level at the end ... looks broken, sorry.

surreal_whale says ...
Aug 22, 2011 @ 10:00pm

I thought this was a lot of fun, maybe would have been better without jump and duck, to make the most of the gravity shifting.

Erik McClure says ...
Aug 22, 2011 @ 10:25pm

I thought the level deconstructing itself was very cool, but there are too many different control schemes and the idea get boring very quickly. I feel like it would have been much more interesting if you kept the level falling apart idea, but turned it into an exploration game instead.

TaslemGuy says ...
Aug 23, 2011 @ 2:16am

Wow. This is awesome. Only problem is that there are lots of glitches- I repeatedly lost by falling through the ground.

Hangedman says ...
Aug 23, 2011 @ 7:33pm

I liked the aesthetic, and as the game went on the controls and switching and etc became more useful. Once I got the rhythm it was kind of straightforward. Nicely functional, if a little repetitive. Also, the visual feedback of the world collapsing, though neat, didn't really give you any warning or chance to get back your speed/evade or etc.
Neat, and nice graphics, but a few little problems that could be ironed out.

Shigor says ...
Aug 23, 2011 @ 8:34pm

Very nice idea, congratz. Music's too repetetive and i could use some more challenges, but as a simple AND quite original concept game you've suceeded very well.

Chinchilla says ...
Aug 23, 2011 @ 9:00pm

I didn't think the controls were overly complex - I got to grips with them pretty much straight away. Also, I assumed the whole "falling out of the level" thing was a feature meaning the destruction had caught up with you.. maybe I'm wrong!

Anyway I thought it was pretty awesome and once you get a high speed going its pretty intense!

marudziik says ...
Aug 24, 2011 @ 3:59pm

Around 1500 score for me. I like it. Looks very nice and the mechanics (besides maybe falling off the track) are quite nice. Audio could be less repetitive. Fine game!

wbobeirne says ...
Aug 30, 2011 @ 8:49pm

A really good looking game, but you could easily ignore half the mechanics and be succesful for the bulk of it. There was also a lack of progression, would have been nice to see it ramp up in difficulty, then end. Also, after a point, my distance seemed to loop back around to zero.

Cool game though, impressive for the 48. Polish it up, could be something serious.

Sep 12, 2011 @ 3:05pm

I really enjoyed this. I got to a score of 7498 before I fell out of the level. I don't know if this was "escaping" or just the failure to implement a victory screen. I also liked the cut scene at the start.

This is the first game I'm giving 5 starts to for innovation. I also liked the combination of gravity rotating, jumping, and crouching, it isn't too complicated, forget what others are saying. They can fight me if they disagree.

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