August 19th-22nd 2011 :: Theme: Escape
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Escape Imprisonment at the Satanic Mental Hospital

by eli - 48 Hour Competition Entry

You are a prisoner, imprisoned at the Satanic Mental Hospital. You must escape imprisonment at the Satanic Mental Hospital!

You can do it!

Built in Flixel, using Flashdevelop.
Photoshop for the tiles, GraphicsGale for the sprites.
Voices recorded in Audacity (mine + wifes).
Sound effects made in Increpare's lovely BFXR.
Music made with FL Studio.

Thank you for playing!!!!!

Downloads and Links


Ratings

#60Audio3.38
#112Humor2.53
#230Theme3.00
#263Fun2.59
#311Coolness1%
#354Overall2.55
#381Graphics2.18
#453Innovation1.81
#494Community1.33

Comments

Tom 7 says ...
Aug 23, 2011 @ 10:35pm

Cute. I liked the music and sound effects and the amusingly unfinished player character graphics. :) I didn't seem to ever be able to punch nurses before they nursed me, but there was plenty of health around to make it to the exit pretty easily. And I escaped!

Jedi says ...
Aug 27, 2011 @ 3:18am

Gameplay is very decent. I thought the controls were a little sluggish though, it took my character a little too long to get moving and felt like I was ice skating.
The graphics are OK but incongruous, especially for the main character.
The music is very good but it's a bit too short and the beginning and end stand out too much.

KevinWorkman says ...
Aug 28, 2011 @ 3:32pm

Pretty good start.. one thing that would really help is having a longer reach, as I couldn't ever punch the bad guys without getting hurt myself.

wally2069 says ...
Aug 31, 2011 @ 7:02pm

The nurses did seem to hurt the player before they could get punched back. But the massive health drops made it more than fine. This is worth expanding on to make a full version.

angrygeometry says ...
Sep 7, 2011 @ 6:26am

i found this pretty difficult, but very solid gameplay and cool audio.

geckojsc says ...
Sep 11, 2011 @ 10:09pm

Fun! I was lucky and found my way out quickly, I guess I'd have struggled if I hadn't chosen the right path. I see you put a lot of work into the audio. :]

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