August 19th-22nd 2011 :: Theme: Escape
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Escape the trigger happy galactic police in your shiny new stolen space ship prototype.
Downloads and Links
Ratings
#119 | Audio | 2.89 |
#183 | Coolness | 3% |
#191 | Community | 2.75 |
#196 | Graphics | 2.95 |
#228 | Theme | 3.05 |
#238 | Innovation | 2.80 |
#303 | Fun | 2.45 |
#307 | Overall | 2.70 |
#389 | Humor | 1.33 |
Comments
Wait, you can zoom out with the scroll wheel? Why is that not mentioned anywhere? Might make it playable...
I thought the game was much more fun when you were zoomed in all the way. Gave me a greater sense of danger :p When I zoomed out it felt shorter, and it was much easier to dodge enemies completely, which wasn't as fun for me.
Nice job, regardless! Classic :)
I love the way zoom can be used to change the difficulty setting without explicitly saying 'Easy' or 'Hard'.
Nice to play the game after seeing the timelapse, the flight mechanics are very good.
The game is pretty smooth and all, if a bit punishing, but while it is functional it is not much more so: graphics are all right but placeholdery (not a real word). Nevertheless, it was a nice sense of accomplishment to beat it zoomed in and it did have a nice sense of panic to it as others said.
I thought that just maybe you implemented a zoom feature, and I was happy you did. The enemies were relentless, but planning out a strategy was interesting. If the enemies were slower at turning it could be a bit more strategic.
Zoom is interesting but refuses to stop scrolling the page. Not sure if this is Chrome's fault or what. Also, mouse + arrow keys would be great as an only option if I was left-handed, I guess, but for the rest of us, for future reference, WASD and arrows is not a hard pairing to allow.
Before I found the zoom function, it was incredible hard, afterwards it was just too simple... Also even for LD48 this is way too short.
A solid concept, but it needs a lot more polishing. I think the camera should be somewhere in between the default position and the fully-zoomed-out position... you should be able to see the enemies and have a chance to avoid them before they start attacking you. Also, you may want to change the controls, or allow the user to change them. Many laptops, for instance, lack both a scroll wheel and PgUp/PgDn keys, so they would not be able to zoom in or out. Finally, the instructions could use a bit of clarification- it took me a while to realize that the green line on the edge of the screen pointed toward the goal. Also, you should probably mention that releasing the mouse makes your ship fly to the last point you had clicked- knowing that made braking on the goal a LOT easier.
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It was haaaaaard, until I try the scroll wheel. And then I understood :D