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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    The Blueprints - recursor - 48 Hour Competition Entry

    You must escape each blueprint by completing the mission objectives which can be found on the blueprint itself. Avoid letting the guards see you or they will give chase. If they catch you, you will die. You can backstab guards when they are facing the SAME direction as you. Crack open safes and steal the goodies inside. Once you have completed all objectives, make your way to the extraction point where you will escape to the next blueprint.

    Controls: Arrow keys

    View recursor's journal. | View all entries by recursor




    Hempuli says ...
    Aug 22, 2011 @ 9:35pm

    Nice music! I think the game could've benefitted from a few more hazards; currently the game gets a bit tedious quite quickly.

    Klare says ...
    Aug 23, 2011 @ 1:12am

    Love the art style, and the guard's noises :p Not sure why the safes are still unlocked after I've died, but it was still difficult nonetheless! Nice work.

    d_m says ...
    Aug 23, 2011 @ 4:40am

    Game looks cool, sadly I have Linux here so I won't be able to play and rate it (no Unity available).

    Aug 23, 2011 @ 6:28am

    Liked the blueprint themeing. Had issues with the stealth mechanics, it was never really clear why sometimes I failed to kill a guard and sometimes succeeded. Voice acting was amusing/impressive.

    Aug 24, 2011 @ 1:11pm

    Nice MGS-vibe! (too much text at the beginning however)

    d_m says ...
    Aug 24, 2011 @ 1:30pm

    So, I actually played this on a friend's OSX computer. Great job! The sounds and voice-overs are good, the blueprint graphics theme is really nice. Some music would have been good I think. Also, it might be good to emphasize the escape part a bit more. Right now it feels like I'm breaking IN, not breaking OUT :) Overall, great job!

    joekinley says ...
    Aug 24, 2011 @ 7:18pm

    Go timelapse. And really great art style and game concept.
    Reminded me of The sting. Loved it very much.

    Yeah it was tedious at first, but when I got the gist of it, yeah I did not read the txt, it was cool. Liked that the states were kept when dying. Otherwise it would have been nearly impossible for me to get to second level.

    Great entry and cool timelapse.

    Aug 28, 2011 @ 4:46pm


    Hard, but once I got it, I got it. Could benefit from a slightly more gentle introduction but I understand how the time constraints wear on the overall scope.

    Solid entry, and something to tide me over until Schatz releases Monaco ;)

    ratking says ...
    Aug 31, 2011 @ 8:19pm

    Hey, I love stealth games! Although I wish the AI would be a tiny bit better - after being discovered all you have to do is running behind a wall. After being back to normal guards don't do anything. But of course this way it's good casual stealth gameplay (even killing the guards works fine!), because you don't start right from the beginning after being hitten.
    Good work! I'd like to see this explored and made into a more deep game!

    8bitmuse says ...
    Sep 1, 2011 @ 5:16am

    Very very nice! The sound effects were a treat to listen to and the voiceover well done. It instantly reminded me of Thief 3. The graphics could've been a bit tighter (maybe it's just me but it felt like the maps you drew were a little stretched/blurred). The quality of the intro is excellent and really got my attention, I really liked this entry, great job!

    SusanTheCat says ...
    Sep 3, 2011 @ 5:05pm

    I hate stealth games and I really liked this game. The movement animations were great and I loved the sound effects.

    Good job!

    N0_Named_Guy says ...
    Sep 3, 2011 @ 5:09pm

    Good game, but sometimes the guards or are way too dumb, or they are way too smart and see through walls... I also couldn't kill any guard =X Keep it up, tho =)

    AndyBrown says ...
    Sep 6, 2011 @ 3:42pm

    I had fun with it- the game not resetting upon death made it a bit easy in the long run, but I guess that made up for the guards killing me through walls sometimes. Seemed to work pretty well for the most part though. Great job on the audio!

    Codexus says ...
    Sep 11, 2011 @ 11:09am

    Nice graphical concept, the gameplay is a bit tedious probably because the guards lack a good AI.

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