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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Horseback Chase - pekuja - 48 Hour Competition Entry

    Spent a whole bunch of time sleeping this weekend, but managed to make something that resembles a game, so here it is. You are an outlaw running from the law with some loot on horseback. Jump over chasms and fire your gun at your assailants.

    View pekuja's journal. | View all entries by pekuja




    ratking says ...
    Aug 22, 2011 @ 7:57am

    Nice, solid gameplay, even though I wished for constant fire! ;) Do you plan to extend it in the jam?

    TaslemGuy says ...
    Aug 22, 2011 @ 9:31pm

    Good gameplay, just not very much depth to the game. Overall, good.

    pekuja says ...
    Aug 23, 2011 @ 7:22am

    @ratking Didn't make a jam version, but I'll probably work on this more at some point. Add some real graphics, audio, some more kinds of obstacles, etc. The feedback so far has been pretty positive.

    wbobeirne says ...
    Aug 23, 2011 @ 7:29am

    You laid the groundwork for a great game, but there's just not enough content. Would be good to see this fleshed out.

    excrulon says ...
    Aug 23, 2011 @ 2:23pm

    i like it. would be sweet with swapped out graphics and sound. and IMO, the bullet shouldn't should also shoot at the same Y coordinate whether you're jumping or not.

    Danik says ...
    Aug 23, 2011 @ 2:43pm

    It's a fun little game. The shadow really helps to give you a sense of where you are. I think the collisions with the chasms are a bit unforgiving, some overlap should be allowed I think.
    It's nice that it gets harder over time, with the wider chasms.

    pekuja says ...
    Aug 23, 2011 @ 4:15pm

    @excrulon The bullet "shouldn't should" shoot at the same Y coordinate? Umm, I'm not quite sure if you mean if it should or shouldn't shoot at the same Y coordinate, but of course the problem is that when you're jumping, the gun would naturally be higher. I could probably make it so that the bullet will go over everybody's head then unless they happen to jump when the bullet reaches them, but I figured this was easier, and doesn't look silly with bullets coming out from under the player if they're jumping.

    pekuja says ...
    Aug 23, 2011 @ 4:17pm

    @Danik Yeah, the chasms are unforgiving. During development the chasms were actually red, so they didn't actually look like chasms at all. Then when I changed them to actual holes, I didn't think to make them wider, which would have made more sense, but by that point I was already used to the hitbox so that little design flaw crept in there.

    Rudy says ...
    Aug 25, 2011 @ 6:09pm

    Nice and simple, if graphically too simple. Gets a little repetitive gameplay-wise and too hard with one hit kills. Some variety would help. Some art could make this a nice casual game if some pick-ups or terrain variety are added.

    Andrew says ...
    Aug 28, 2011 @ 1:59pm

    It was frustrating at first as there was no cue that you start moving, so I'd go right straight into a chasm.

    dogbomb says ...
    Aug 29, 2011 @ 12:02am

    That is the greenest... squarest horse... I think I've ever seen.

    With some decent graphics swapped in and a little bit of sound, this could be killer. The mechanics are smooth enough, but those nice shiny bits being missing are letting it down quite badly.

    kavs says ...
    Sep 4, 2011 @ 11:01pm

    Quite fun! Wish it had some simple sound effects and maybe some expanded gameplay elements for pickups/dodge items, but it was good for what it was. If you had time to add some art and animations, that would have made this much better. :)

    Good wokr!

    JohanAR says ...
    Sep 7, 2011 @ 9:28am

    Nice game, difficult to think about shooting and jumping at the same time :D A little bit too easy to fall in the chasms

    summaky says ...
    Sep 10, 2011 @ 5:01pm

    Not very deep, but I liked it nonetheless.

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