August 19th-22nd 2011 :: Theme: Escape
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Spent a whole bunch of time sleeping this weekend, but managed to make something that resembles a game, so here it is. You are an outlaw running from the law with some loot on horseback. Jump over chasms and fire your gun at your assailants.
Downloads and Links
Ratings
#144 | Coolness | 4% |
#154 | Theme | 3.29 |
#176 | Community | 2.83 |
#186 | Fun | 2.86 |
#233 | Innovation | 2.81 |
#318 | Overall | 2.67 |
#335 | Humor | 1.50 |
#371 | Audio | 1.00 |
#465 | Graphics | 1.57 |
Comments
Good gameplay, just not very much depth to the game. Overall, good.
@ratking Didn't make a jam version, but I'll probably work on this more at some point. Add some real graphics, audio, some more kinds of obstacles, etc. The feedback so far has been pretty positive.
You laid the groundwork for a great game, but there's just not enough content. Would be good to see this fleshed out.
i like it. would be sweet with swapped out graphics and sound. and IMO, the bullet shouldn't should also shoot at the same Y coordinate whether you're jumping or not.
It's a fun little game. The shadow really helps to give you a sense of where you are. I think the collisions with the chasms are a bit unforgiving, some overlap should be allowed I think.
It's nice that it gets harder over time, with the wider chasms.
@excrulon The bullet "shouldn't should" shoot at the same Y coordinate? Umm, I'm not quite sure if you mean if it should or shouldn't shoot at the same Y coordinate, but of course the problem is that when you're jumping, the gun would naturally be higher. I could probably make it so that the bullet will go over everybody's head then unless they happen to jump when the bullet reaches them, but I figured this was easier, and doesn't look silly with bullets coming out from under the player if they're jumping.
@Danik Yeah, the chasms are unforgiving. During development the chasms were actually red, so they didn't actually look like chasms at all. Then when I changed them to actual holes, I didn't think to make them wider, which would have made more sense, but by that point I was already used to the hitbox so that little design flaw crept in there.
Nice and simple, if graphically too simple. Gets a little repetitive gameplay-wise and too hard with one hit kills. Some variety would help. Some art could make this a nice casual game if some pick-ups or terrain variety are added.
It was frustrating at first as there was no cue that you start moving, so I'd go right straight into a chasm.
That is the greenest... squarest horse... I think I've ever seen.
With some decent graphics swapped in and a little bit of sound, this could be killer. The mechanics are smooth enough, but those nice shiny bits being missing are letting it down quite badly.
Quite fun! Wish it had some simple sound effects and maybe some expanded gameplay elements for pickups/dodge items, but it was good for what it was. If you had time to add some art and animations, that would have made this much better. :)
Good wokr!
Nice game, difficult to think about shooting and jumping at the same time :D A little bit too easy to fall in the chasms
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Nice, solid gameplay, even though I wished for constant fire! ;) Do you plan to extend it in the jam?