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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Esca - tnelsond - 48 Hour Competition Entry

This is written in C (Standard 89) and uses SDL and SDL_ttf.

I didn't quite finish as well as I wanted, but it's playable. It runs well on both Linux and Windows.

To play, type in a command followed by a space.
The commands are usually pretty basic stuff like "run" or "sprint".
(Those aren't real commands in the game, if I told you what the commands were that would spoil the fun.)
Just remember commands are separated by spaces which means when you type a space the command starts over.
This is a simple game which hones your typing skills, so any key that isn't a letter or a space will just send gobbley gook to the program.

Keep typing and you can help Esca (The purple rectangle) escape from illiteracy.

EDIT: If anyone can beat this please let me know. As for right now it's probably too hard. (I made the level in the last couple minutes before the compo ended) :D.

People who have finished the game:
-Tnelsond (ofcourse :))
-Shadow
-the31 (editted the mapfile)
-LegacyCrono
-jwfrosty

View tnelsond's journal. | View all entries by tnelsond

Ratings

#38Innovation3.81
#68Coolness7%
#118Community3.08
#297Humor1.67
#354Overall2.55
#359Fun2.24
#371Audio1.00
#450Graphics1.71
#468Theme1.90

Comments

daandruff says ...
Aug 22, 2011 @ 3:51pm

I loved the way you controlled the character. It would be nice to be able to stack commands like code though :)

tnelsond says ...
Aug 22, 2011 @ 5:00pm

You can kinda "stack" commands by typing commands really fast.
All you have to do is type a command, then a space, then another command.
Or do you mean like create new commands?

tnelsond says ...
Aug 23, 2011 @ 4:34am

Or do you mean stack commands like "walk 5"?

Jhelle says ...
Aug 23, 2011 @ 8:23pm

Didn't get past the flap command, but interesting control mechanic. It would be nice if it would automatically press enter after every successful command.

tnelsond says ...
Aug 23, 2011 @ 10:41pm

I considered not requiring the space between the commands, but then I figured it wouldn't help people's typing skills as much.

Yeah, I should probably polish and simplify it and make the learning curve easier, I'm the only one I know who actually beat it.

For a post compo version I'm envisioning two lines of text, one for running, another for jumping. If you type the text from the first line then your character moves, and if you type stuff from the second line your character jumps. And as you progress through the game you'd have to type more and more to "escape" bad guys chasing you or something like that.

Shadow says ...
Aug 24, 2011 @ 3:34am

Loved the command-based mechanics, although i would have appreciated to end simple commands with ENTER. I know later in the game you need to input them fast but having ENTER as an optional delimiter would've been great.
Sometimes the 'hints' are a bit misleading because when you find them you just go and try to input the command and sometimes the result is instant death. LOL.
It kinda feels good once youn manage to finish.
Good job.

Rudy says ...
Aug 24, 2011 @ 5:26pm

Very cool concept! The character could move slower, or it gets too hard.

Andrew says ...
Aug 24, 2011 @ 8:05pm

The flapping eventually got me, but it's a very interesting approach to typing games, I'd like to see it expanded upon (preferably with less flapping)

Chaoslab says ...
Aug 25, 2011 @ 10:11am

That was some entertainment tnelsond thanks! :-)

thristhart says ...
Aug 25, 2011 @ 1:15pm

I would love the ability to list the things I want done then see them done (i.e., "jump flap flap flap flap flap<enter>" but then it wouldn't really be a typing game would it.

d_m says ...
Aug 25, 2011 @ 3:21pm

Neat idea, but I couldn't figure out the commands myself, and am also (apparently) a wuss at typing things over and over again. Good idea, maybe create difficulty levels where the game is in slow-motion and/or lets you know which words are available?

tnelsond says ...
Aug 25, 2011 @ 6:03pm

d_m: Well there are ingame hints. You just have to look for them.

Shigor says ...
Aug 26, 2011 @ 5:38pm

Very interesting idea, one of the few games in LD which tried something genuinely new (never expected to play platformer with "command line" controls), but the difficulty is over the top :) (btw I'd never ever thought of "flap" myself, but I've seen it in the level :) So question of curious non-native english speaker... is really flap correct verb for the very small hop? :) I don't remember that I'd ever seen it used like this.

summaky says ...
Aug 27, 2011 @ 2:28pm

Nope, can't end it... It is an original control schema, but I don't particularly like it.

tnelsond says ...
Aug 27, 2011 @ 5:13pm

Shigor: "flap" is what birds do when they fly, they flap their wings, thus in the game if you type "flap" fast enough you fly, not just "hop"

LegacyCrono says ...
Aug 29, 2011 @ 10:52am

I flapped so fast my hand now hurts. :P At least I escaped. Whee! Very neat concept, it was really fun! Except when I dug to death and had to start all over again...

jwfrosty says ...
Sep 3, 2011 @ 7:14pm

Phew! The last lot of flapping was very very very hard (it's not an easy word to type!) but I finished the game and 'escaped'. A cool idea, the hints dotted around the level were very helpful. I liked the way you could e.g. move around slowly or quickly depending on how you typed the word. Didn't really fit the theme, I'm afraid, but still a nice concept.

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