August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]
Windows, OpenGL. Arrow keys to run and jump. Hint at the end of this message if you're confused.
I skipped Saturday in favor of double-feature movie night, and didn't do much on Sunday either... Basic mechanics working that night, and level+gameplay added on Monday to make a rather bleak Jam entry. As usual it's mostly a technical experiment rather than a game.
Hint: There are switches you should step on. Will need to get creative with gravity to reach them. Make sure down is the right way.
Downloads and Links
Ratings
![]() | Innovation(Jam) | 4.13 |
#13 | Fun(Jam) | 3.21 |
#16 | Overall(Jam) | 3.29 |
#50 | Theme(Jam) | 2.63 |
#50 | Humor(Jam) | 1.62 |
#55 | Graphics(Jam) | 2.67 |
#63 | Audio(Jam) | 1.20 |
#418 | Coolness | 0% |
#420 | Community | 1.71 |
Comments
Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was.
I always liked games with gravity change, and this one is no exception. A shame there is no sound.
Very fine prototype. It made me feel a bit sick after a while but I enjoyed it nonetheless.
A lot of possibility in this! And it's smooth and functional. So keep at this one!
Interesting idea, took me some time to pusth the damn button :)
Nice. Like the gravity changes and the scaling effects of the creature.
Cool mechanic! I think this is a prototype for a good crazy game. Kinda made me dizzy and/or sick though.
That was really fun, quite disorientating, but got used to it rather quickly. Took me a few tries, but the mechanics felt rather solid and fun.
You must sign in to comment.
Love the mechanic! I like how the button is so in-your-face but is definitely trickier to get to than meets the eye. Would love to see this kind of platforming explored more.