April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Take It Take It Take This

by Rikkard - Competition Entry

Wise Man's Wisdom Emporium and Item Dispensary: Take It Take It Take This!
One man's journey to give everyone what they want, or at the very least, something they wouldn't mind.

Game is pretty simple. Press space to spawn an adventurer (much like the title character of the theme's game) who will tell you their plight (or tell you something, in most cases) and you are free/forced with your infinite wisdom to give them an item from your cave. There are several "good" options and occasionally some special "bad" options. Experiment!

Also, you'll notice from the screenshots that there is a hidden space shooter game. Try to find it!

I used FlashPunk as the engine, did the sounds with SFXR and the background music on my keyboard. All of these were new things for me, so horray for finishing.

Downloads and Links




Fieperskaivu says ...
May 2, 2011 @ 4:28am

This game is the greetest! Now I am leaving this website for no raison!

ratking says ...
May 2, 2011 @ 10:20am

I laughed!

Hamumu says ...
May 2, 2011 @ 6:45pm

There is a bug where, I think it's after talking to the guy who says "spaaaaaace", everybody who comes in no longer has line breaks, so you can't really read what they are saying. That made me start over. I tried a bunch of times, but I'd always eventually hit that point and be stuck because I couldn't tell what they were saying. Not that I really knew what they wanted when I could read it!

Rikkard says ...
May 2, 2011 @ 8:31pm

Yeah, I'm aware of that bug. Quick solution would be to just remake the text box every time a new dialogue starts. It's weird how that one breaks it but "weeeeeeeeee" doesn't seem to (I mean, it clearly goes out but it is supposed to).
I switched over to a different version of FlashPunk's Text.as pretty late yesterday to make the text wrapping work.
Oh well, it's not like score matters.

rgbDreamer says ...
May 3, 2011 @ 3:54am

Very funny. Sometimes agitating. I think some people couldn't be pleased? When I got the ones I could figure out, often I didn't have what they needed. I guess that's the life of an old wise man who gives people things. I loved the changing store name.

May 3, 2011 @ 4:07am

Good idea! Maybe instead of just being good or bad there could be more of gradient, like choices range from best to worst. Also it felt wrong to press space to send in an adventurer since otherwise it's fully mouse driven. Instead maybe the item box at the bottom could just say "Send in the next adventurer." and you click on it to send them in.

May 3, 2011 @ 4:54am

Pretty good game!

vandriver says ...
May 3, 2011 @ 11:04am

i played with this for way longer than is probably reasonable. hilarious and i only stopped because i got the line break bug after some spaaaaace screaming.

TellusE says ...
May 3, 2011 @ 10:17pm

Loved it. Just. Loved it.

The real chink to me was that it was very difficult to figure out what the characters actually needed. Even then I kept on giving them whatever came to mind and had a great giggle over the changing shop name :)

Rikkard says ...
May 4, 2011 @ 4:11am

Anyone find the space minigame yet? I hastily included it with like 80 minutes to spare :)

Neilo says ...
May 4, 2011 @ 9:17am

Enjoyed this, was a bit tricky trying to work out the best things to give, and it ended up breaking and text not wrapping - meaning I couldn't read everything they said. Great concept though!

amassingham says ...
May 4, 2011 @ 10:53am

I went to spaaaaaaaaaaaaaaaace

May 4, 2011 @ 4:43pm

Nice take on the theme.

tonic says ...
May 5, 2011 @ 11:21am

Hey Rikkard, you commented on my entry that you experienced the little bug. Would be nice to know if you have forced antialiasing on from the drivers and if so, does the bug disappear if you take the forced setting away. :)

Rikkard says ...
May 5, 2011 @ 6:08pm

I didn't change any anti-aliasing settings. I took a quick look in the modified Text class I used too, but that didn't seem to change any settings either.
If I get some more spare time I'll update it with the fix (and maybe some more dialogue).

Rikkard says ...
May 5, 2011 @ 6:10pm

Ooooh, I get what you are saying now. Control Panel says it overrides applications with 4x.

zachstronaut says ...
May 5, 2011 @ 10:23pm

I like that bad things happen to them all no matter what... hah. Sometimes I didn't seem to have the item I needed to give away in my inventory.

Kynrael says ...
May 7, 2011 @ 10:54am

This game was real fun ! I enjoyed the name changing too. Couldn't get past 1 point...

I got the inside minigame, but failed terribly at it x)

eli says ...
May 7, 2011 @ 12:04pm

Yay, another NPC game!!! Good work!
Nice mini-game (though not very hidden).

Now we just need a game that lets you play as the narrator who insults all your customers behind their back.

Draknek says ...
May 8, 2011 @ 2:27pm

At some point the text started to go offscreen rather than wrapping round. Quite annoying, up until then I was really enjoying the varied dialogue.

Other than that, this is really nice! Despite the amount of repetition.

elbowroom says ...
May 17, 2011 @ 11:52pm

It was addictive like one of those "launch games" where you don't really do much but somehow you want to keep doing it.

I looked at the source for some hints.. :)

Oh yeah, I played the space game.. great 3d graphics.. too bad my old computer could hardly handle it. ;)

Endurion says ...
May 21, 2011 @ 6:28am

I get 500s on both links :(

mwest says ...
May 21, 2011 @ 9:45pm

Hehe, very nice - well done!

Agree with the comment that the SPACE key feels wrong... should've been all-mouse.

Rikkard says ...
May 22, 2011 @ 3:01am

Try http://prerecorded.net/TakeItTakeItTakeThis.swf ?
Maybe Dropbox was down when you tried, Endurion.

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