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Change of Heart

by sfernald - Competition Entry

Change of Heart is a combination of survival horror and dark science fiction thriller. If you are familiar with the works of Scott Sigler (such as Infected) or perhaps World War Z, then you have an idea of what I was aiming for here.

Please note, there is a ton of strong language, gore and violence in the narrative. The is commensurate with other fiction in the genre, but I do throw the f-bomb around quite a bit (just because I can).

It is an audio only game. Basically it is a combination of an audio book and a 'choose your own adventure' book.

I managed to shrink the swf to 7 megs and it is on Kongregate now. Thank god. Still seems to sound pretty good in 32 mono.

You will listen to the story and occasionally be prompted to make decision that affect how the game progresses. There are multiple endings (even a happy one in there somewhere).

When you need to make a decision, press either 1 or 2.

The game is written in flash 10 with flash punk.

Please play this when you are relaxed and feeling like reading a book. It progresses slowly and will not give you the instant thrills of most games.

Downloads and Links




k_wright says ...
May 3, 2011 @ 4:06am

I really liked this. You took a big risk with the style of game but I think it paid off.

I'm pretty sure I got the good ending too :D

sfernald says ...
May 3, 2011 @ 4:30am

Thx. Wow, I can't believe you got the good ending without running into one of the bad ones first. Actually some of the best meat of the story is in the death scenes. You find out a lot about the nasty creatures, what they are and what they do to people, etc.

Pierrec says ...
May 3, 2011 @ 11:25am

Nice and creepy, although I don't understand english quite well. It reminds me Shoot you're evil twin brother...(which I love) http://dhakajack.templaro.com/node/90

Winterblood says ...
May 4, 2011 @ 12:52pm

I like the concept, but there's just not enough player agency - I had 5 minutes of backstory, made ONE choice (which was a bizarre one outside the control of the character), and got a 5 minute death scene. If I could skip the bits I'd already heard I'd have given it several plays to explore more of the story. You could easily give the player a few choices early on about what their favourite flowers or dinner is which wouldn't branch the plot, but make the player feel more invested in the character.

sfernald says ...
May 4, 2011 @ 4:45pm

winterblood, that's pretty good idea actually. I'll see if I can add some of that into the iphone verson. Also, i agree you definitely should be able to skip parts you have already been through. I would have put that in if I had time.

Kynrael says ...
May 5, 2011 @ 3:57pm

Cool idea and pretty atmospheric ! I guess I got the "good" ending.

sfernald says ...
May 5, 2011 @ 5:43pm

thanks guys so much for the ideas. I don't give a darn about ratings, but please keep your constructive criticisms and ideas flowing.

So far I have.

Speed up narrator
Offer subtitle option
atmospheric images/paintings for each chapter
disable/enable music and disable/enable narration
uncensored or profanity free options
rewriting story (this was of course just a rough draft)
micro choices. That is for each chapter have 1-3 player options that just slightly affect a few lines of the story, such as what is a player's favorite flower or favorite food or do they smoke, etc. Then integrate those micro-decisions into the story.

These are great ideas that I'll integrate into the mobile version. Anything else?

May 6, 2011 @ 9:06pm

Big points for innovation.

This would be super-awesome if coupled with action, like you know how Amnesia is sort of the opposite, with pure visual terror and no narration? Visual terror with this narration would make it amazing.

Of course, that's way out of the scope of this submission, so I'm looking forward to seeing what comes out of the visual interpretation version you have planned.

mwest says ...
May 14, 2011 @ 9:10pm

I really like the concept, but also had the same experience as Winterblood... text would probably take away from the atmosphere, so a way to skip backwards / forwards would be nice...

Good attempt!

Dan C says ...
May 22, 2011 @ 7:28pm

Lovely use of audio, but it's no fun having to listen to the same long sections of narrative repeatedly. It reminds me of Dragon's Lair in that there's scarcely any game at all. The audio just makes it worth playing.

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