April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Block Push Championship

by increpare - Competition Entry

Made in flash with Flixel,Tweenlite,Bfxr,Flash Develop, Reason.


arrow keys to move
r to restart level
space to flick through cutscenes

Downloads and Links




Airwaffle says ...
May 2, 2011 @ 1:04pm

Long time since I played such a seamingly simple but challenging puzzle game. Really well done!

deepnight says ...
May 2, 2011 @ 1:19pm

Really intelligent variation of the Sokoban rules :)

quickfingers says ...
May 2, 2011 @ 3:11pm

blimey, that was infuraitingly difficult but wonderfully original :) Well done!

eli says ...
May 2, 2011 @ 5:22pm

This game deserves an "A", for "Increpare"

May 2, 2011 @ 5:46pm

Great level design and an interesting core gameplay mechanic. When typing this I'm expecting my cursor to pull the letters.

lingmops says ...
May 2, 2011 @ 7:15pm

Oh god, my brain! You design some wicked puzzles, as ever.

Milo says ...
May 2, 2011 @ 9:12pm

Argh! My brain!

mjb67 says ...
May 2, 2011 @ 10:01pm

Extremely addictive puzzler! Nice dialogue ^^

erik says ...
May 3, 2011 @ 4:58am

I really enjoyed the twist in the gameplay and the integration of the theme.

alexlarioza says ...
May 3, 2011 @ 6:18am

My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator.

Desmont says ...
May 3, 2011 @ 6:27pm

Really clever level design. Challenging. Liked it.

jsmars says ...
May 3, 2011 @ 7:10pm

very challanging puzzles, nice work :)

Fifth says ...
May 3, 2011 @ 9:11pm

Heheh, clever. That little twist made for some solid puzzles.

zachstronaut says ...
May 3, 2011 @ 9:49pm

I love this type of puzzler. (Thanks deepnight for reminding me RE: Sokoban) The music was very enjoyable. The extremely weird, highly irreverent, and possibly offensive story actually made me want to keep playing the puzzles to see what would happen in the story next. Well done, overall. I did an old school puzzler, too... but with items to pickup in a particular order rather than push into place. Now I'm wondering if it would have been better Sokoban style! Eh, whatever. :p Nice job.

May 3, 2011 @ 10:08pm

Very very challenging but very fun :)

Winterblood says ...
May 3, 2011 @ 10:45pm

Thought it would be a straight Sokoban clone, but the magnetism is an EVIL, EVIL twist. Good job!

May 4, 2011 @ 3:40am


Hamumu says ...
May 4, 2011 @ 4:37pm

Definitely an innovative and clever twist, but yeah... Sokoban is still painful. Once I finally powered through I think the second magnetic level (after like 40 tries), I discovered that the next 3 or 4 were super easy! Maybe rearrange the order a bit, because I didn't get any smarter between them. And then I finally gave up, on the one with tons of diamonds on the right side, that you can pull out one at a time.

elbowroom says ...
May 8, 2011 @ 12:50am

LD48 sometimes expands your mind as to what games a person can create in 48h, in this case your puzzles expanded my mind as to what puzzles a player can solve in 48h. ;)

I found the game to be balanced and the order of levels was pretty much ok.:)
I have to say the ending was pretty awesome.
I'm not sure why but I love the graphics in this game.
The story is surprisingly good.


I love you mommies

I'm glad the evil dyke mom gets a happy ending.. ;p

nilstastic says ...
May 8, 2011 @ 2:40pm

Very charming! Most excellent graphics, very good music and cutscenes that made me (us actually) smile. =)
Nice work!

ryantouk says ...
May 9, 2011 @ 4:56am

Entirely worth the challenge. Clever and hilarious.

May 11, 2011 @ 4:26pm

Well this is.... dementedly difficult. And quite brilliant :-) Well done.

mwest says ...
May 15, 2011 @ 1:55pm

Your story line kept me going, as I really wanted to know what happens... the text was a bit hard to read though...

The puzzles were extremely challenging, great job!

mwest says ...
May 15, 2011 @ 1:55pm

Forgot to say: pity you had no journal entries - would've loved to see where the idea for that story came from! :P

Endurion says ...
May 18, 2011 @ 11:37am

Very clever twist on Sokoban. And a neat story ;)
Well done!
Only minor annoyance is the hard to read text.

Tom 7 says ...
May 21, 2011 @ 4:55pm

An elegant sokoban variant. Thanks for spending time making good puzzles! I played through the whole thing, and I felt like almost all the levels had something new to offer. The story was really weird, but funny. :)

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