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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Results

    A Steampunk Axebot Supply Run - matthias_zarzecki - Competition Entry

    Oh no! The Steampunk Axebots have forgotten their repair-kits! They will never be able to reach the castle of the evil Prof. Malevolent!

    You will have to keep them alive. By hitting them with rockets, which will give them repair-kits.


    So this is my game. Three robots are moving towards the castle of the evil Prof. Malevolent. On the way, they encounter enemy robots and fight them.

    You control repair-rockets to heal them. Highscore is awarded based on efficiency with the rockets.


    Features:
    -Steampunk Axebots
    -Colorful Comic-look
    -Cool soundtrack
    -First-Person Rocket control
    -FRIGGIN' STEAMPUNK ROBOTS. With AXE-HANDS.

    View matthias_zarzecki's journal. | View all entries by matthias_zarzecki

    Ratings

    Coolness101%
    #13Community3.77
    #32Innovation3.70
    #53Graphics3.57
    #61Overall3.38
    #61Audio3.19
    #74Theme3.17
    #91Fun3.11
    #118Humor2.63

    Comments

    lingmops says ...
    May 2, 2011 @ 2:42pm

    That's fun! I like the concept of playing as support rather than the main attacker. There seems to be a bug though, I don't seem to be able to play a second time, it just displays the post game text and doesn't let me fire again.

    May 2, 2011 @ 3:11pm

    Cool that you like it :-)

    And that bug is correct. I guess it was a last-minute codechange screw-up.

    May 2, 2011 @ 3:26pm

    Fixed it ^^

    Milo says ...
    May 2, 2011 @ 9:00pm

    I thought this was a very interesting concept, although the gameplay was only interesting for a while. The graphics were pretty decent, and the audio was pleasant. I appreciated that the enemy was named "Prof. Malevolent". :P

    Winterblood says ...
    May 3, 2011 @ 12:02pm

    Novel idea! I felt it was a bit clunky though, as the mouse control was undersensitive and the rocket speed a bit slow for my taste. Maybe the speed could increase over time? Also felt toon-shading didn't gel well with the textured terrain. Nice robots though :)

    elbowroom says ...
    May 3, 2011 @ 5:49pm

    I like this, it reminded me of what playing a healer in a MMO is like. It fits the theme perfectly.. It is dangerous to go alone! take this - fires health rocket.

    The game is original. :)

    hamster_mk_4 says ...
    May 4, 2011 @ 4:32am

    It was fun, but I wish there were some sort of mini map so I could keep track of where every one is. Playing support is easier when you can see the big picture.

    Danik says ...
    May 4, 2011 @ 9:18pm

    Different. I like it. Too short though.

    May 5, 2011 @ 8:47am

    Indeed.

    jsmars says ...
    May 5, 2011 @ 11:19pm

    Got 821 :)
    Great game idea! Here are a few crits that I believe would make it better:
    * Add some randomness to placement of robots, mobs and even paths if possible. Right now you can learn to routes and max out the score, making the game boring after you've mastered the routes rather than the tactics
    * This is a prime example of mixing graphics for less quality. People often try to add as much graphics as they can to make it look nice. I'd rather say it's more important that all graphics blend together. Games which aim for lower graphics usually look nicer, as they can have the same quality throughout, thats why so many people go for the oldschool 8bit style, since it's doable on all assets. In this game you mix toon graphics with a detail textured terrain and sky. If you rather made verything toon shaded I think it would look a lot better.

    appletree420 says ...
    May 6, 2011 @ 1:56am

    sweet game, got 1265, I only wish there was a command to vertically invert my mouse. piano always sounds urgent :)

    May 6, 2011 @ 6:54am

    Like my favorite part of Heavenly Sword, arrow-cam!

    With balancing and clearer graphics this could be a really compelling experience... and definitely would be awesome multiplayer.

    May 6, 2011 @ 3:45pm

    Multiplayer....now that's interesting. I'm writing that down.

    alexlarioza says ...
    May 7, 2011 @ 9:27pm

    Ah! Loved the concept! Would like to see a post compo version that is more polished. =]

    Switchbreak says ...
    May 8, 2011 @ 8:25pm

    This was really fun! I played it a few times and managed to get Steve in every time, never got any of the other two to live. I liked the music, but I think it could have used some sound effects.

    Radiatoryang says ...
    May 10, 2011 @ 7:58am

    I don't really see the theme here, but cool game anyway!

    May 10, 2011 @ 10:36am

    Well, it's dangerous for them to go alone. Take this medpack/healing-thing!

    Just having somebody say "It's dangeorus... " is the most boring take on the theme I can imagine. I rather weave it into the base-strucutre of the game ittself.

    SonnyBone says ...
    May 12, 2011 @ 5:32pm

    Rad idea! It is rather short and could use some SFX, but the idea is fresh.

    eli says ...
    May 13, 2011 @ 12:35pm

    Awesome concept! First playthrough was disorienting, second was exciting and fun. The controls are perfect.

    mwest says ...
    May 14, 2011 @ 9:24pm

    Really cool take on the theme, well done!

    Not entertaining for very long, but still nicely done...

    Endurion says ...
    May 16, 2011 @ 5:42am

    My condolences on the empty coffee, I know how it feels.

    The concept is fun! I managed to get Steve inside alive. The trees make flying somewhat difficult, but I reckon that's part of the gameplay. Unfortunately my laptop is rather weak and the flying was not too smooth making exact steering difficult.

    ACodeGerm says ...
    May 19, 2011 @ 8:53am

    Loving the concept! As is it's relatively painful. But this would be a perfect Kongregate game with an upgrade system tossed in(pay for a fuel upgrade, buy rocket brakes or thrusters, buy an entire map refuel, buy some combat aids for axe bots, etc).

    As far as the profit goes, I wouldn't worry about making rockets cost anything for the player to fire. This is pretty bare bones, and it's already hard enough to keep track of everything thats going on (steambots health + their location + trying to get to them). Just basing the profit off of the amount of health the bots have at the end of the level seems like it would fit.

    Very nifty, hoping something comes out of this :P

    increpare says ...
    May 22, 2011 @ 1:39am

    Got confused as to what the goal was at the start, but yeah, it's cool. Would be cool if the rockets had a bit more oomph to their movement :)

    jonbro says ...
    May 23, 2011 @ 2:39pm

    nice fun variation on missiles to destroy. I wonder if you could have gone a bit deeper on the concept, it reminds me in some ways of the AC-130 support missions from COD... if you were perhaps moving over the landscape, or your missiles could switch between offensive and defensive, but it would cut into your profits somehow.

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