April 29th-May 2nd, 2011
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The Legend Of Super Grapple!

by bluescrn - Competition Entry

This is a Unity game, you'll need the browser plug-in to play it. It'll need a reasonably quick PC (video card in particular) to play well, as it's almost all untextured but makes up for it with quite a lot of polygons...

The source .zip contains the complete Unity project (assets, scripts, etc) - if you've got Unity, you should be able to rebuild it in a couple of clicks if you want to play the native PC/Mac build.

Controls - Left/Right/Up. Tap+Hold up when airborne to grapple, if a grapple point is in range. Use left/Right to swing when grappling.

It's a fairly short one again - only 5 small levels, but I'm quite happy with the end result, as I'm fairly new to Unity, so considering that, this was quite a succesfull little project :)

Downloads and Links




Adramalech says ...
May 2, 2011 @ 3:30am

Good game! Looks good and I like the grappling :)

mjb67 says ...
May 2, 2011 @ 11:32am

This game is very hard! But fun!

Codexus says ...
May 2, 2011 @ 4:59pm

I'm always impressed by your games! A bit too hard though, on level 4 I died after I finally got all the gems, I almost cried ;)

randomnine says ...
May 2, 2011 @ 5:20pm

Awesome grappling and very shiny!

Please make a whooshy-air noise for when you're moving fast so I can stop making it myself while I'm playing. :D

ladron says ...
May 2, 2011 @ 9:55pm

Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?

LiquidAsh says ...
May 3, 2011 @ 3:39am

Great Job. Favorite Submission I've rated so far, from the sharp graphics to the tight control. Played through the first three levels, and interesting to see if/how the challenges might evolve. Again, very nice job.

haqu says ...
May 3, 2011 @ 7:38am

low fps here. very hard to control.

TomK32 says ...
May 3, 2011 @ 10:09am

Not easy to run and jump but besides that I love it.

Endurion says ...
May 3, 2011 @ 10:27am

Impressive graphics as usual. The game is neat and rock hard :)
The somewhat floaty jump controls make me hit the spikes too easily (level 4, argghhh!)

Neilo says ...
May 4, 2011 @ 9:51am

Great game, although a touch hard and punishing - all that effort collecting the gems, once slip of the fingers and it's start over :(

Hectigo says ...
May 4, 2011 @ 9:09pm

Not bad at all, good graphics and working gameplay. The controls felt a bit weird though, particularly air control wasn't very natural at least to me. Also, it might have fit the game better if the spikes weren't instant death, but you'd have a few hitpoints to spare. Now it's very frustrating if you die near the end of a long level.

stigrv says ...
May 5, 2011 @ 5:06pm

Loved the grappling hook mechanic, although it was a bit hard to master.

May 5, 2011 @ 7:48pm

This is great! The character-movement is fun, and it looks gorgeous.

It is however quite possible to play yourself into a dead end by needing to pickup all pickups.

May 6, 2011 @ 4:37pm

Extremely well done Unity entry! My congratulations!

Love the style on this one, very pretty.

I would decrease the respawn time to maybe 1 or even .5 seconds, just to keep the player in the game. Other than that, flawless execution!

elbowroom says ...
May 7, 2011 @ 9:36pm

The graphics are great for 48h and just plain good in general. The gameplay during the grapling is good however, it gets a bit clunky when you are just platforming.. especially noticeable during the first stage and the beginning of the fourth stage.. overall it is really cool, just needs some fine tuning to the platforming movement cause it is a bit too fast and too sudden.. it is hard to make percise jumps.

hexygen says ...
May 8, 2011 @ 10:18am

Great graphics! The game ran smooth for me. But it's too hard to control the grappling...

quickfingers says ...
May 9, 2011 @ 1:37am

That was really fun :) nice work

DrPetter says ...
May 27, 2011 @ 5:17pm

Ah, I thought this would be pretty dull until the third level. Jumping and walking isn't particularly smooth, but the grapple is wonderful. Somehow it just works better than expected and allows these amazing aerobatics. Swinging back and forth and around, catching a nearby node below you and using that to change direction. Very cool. I sometimes fumbled a bit when the movement got unpredictable though, and ended up holding the button without grappling. I guess I tapped once too many. Happened a few times.

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