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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Results

    ... Take This Triangle!!! - Jacob - Competition Entry

    Take This Triangle is an abstract defense / shooter. Protect the pentagon from swarms of incoming triangles.

    Click+Drag to launch triangles, don't squander your limited ammo!

    How many waves can you survive? (My record is ~26)

    This Ludum Dare I decided:
    1) I wanted to make something actually *fun* to play, f*ck content and story telling.
    2) Pixel art is overrated. It is all about the vectors!

    Written using SDL + SDL_ttf + SDL_mixer. If you are interested in porting this to linux please do! I would love it. (Took <5mins to port it to windows when I finally got tools set up.)

    If you have any trouble running this send me an email!
    [email protected]

    Note: Updated OS/X link to include frameworks. Should work now without having to install SDL/SDL_mixer/SDL_ttf or anything at all.

    View Jacob's journal. | View all entries by Jacob




    increpare says ...
    May 2, 2011 @ 9:08am

    Library not loaded: @executable_path/../Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
    Referenced from: /Users/icecube/Downloads/LD20_TAKETHISTRIANGLE_COMPOVERSION_OSX/TakeThisTriangle.app/Contents/MacOS/TakeThisTriangle
    Reason: image not found

    Jacob says ...
    May 2, 2011 @ 7:49pm

    Damn. I am a n00b at deploying OSX apps.

    From the looks of it SDL_ttf and SDL_mixer did not end up inside of the application bundle. This means you may need to install them yourself first.

    Luckily that is painless. You can retrieve the Framework (binary) from the official site:

    Then place it in your /Library/Frameworks folder.

    I will look into packaging this up again with the required frameworks if that is the issue.

    increpare says ...
    May 2, 2011 @ 11:48pm


    Hempuli says ...
    May 3, 2011 @ 1:52pm

    Dude, be a man and remove those useless exclamation marks! It's quite obvious what you're trying to achieve here.

    Jacob says ...
    May 3, 2011 @ 6:58pm

    Real men sort by ASCII value.

    Because you complained, I removed the exclamation marks. There you go.

    eld says ...
    May 4, 2011 @ 6:27am

    you forgot the dots under the three I's

    Neilo says ...
    May 4, 2011 @ 10:21am

    Very nice! Love the vector graphics and sound, game plays pretty nicely as well (apart from me hating mouse acceleration speed on OSX -_-)

    May 6, 2011 @ 8:31pm

    Oops no OS/X on this machine, sorry :(

    ryantouk says ...
    May 9, 2011 @ 3:52am

    Ah! I actually enjoy this a lot. Spring physics are always fun, and you somehow made launching triangles into polygons very satisfying. It would be nice with levels that got increasingly more difficult (maybe).

    May 9, 2011 @ 3:23pm

    Thank you very much for taking the time to port this!

    For games I can't play immediately I just leave a comment then come back and check before compo's end, so I would have re-visted, but thank you very much for your feedback on the Child.

    So, now finally having played this! Awesome work. For the amount of abstract action that's going on it's extremely intuitive and very easy to grasp what the player is supposed to do.

    The pace ramps up well, and the frantic fight to protect the final pentagon had me sweating.

    Really great work, and this would be PERFECT on a touchtronic device like the iPad or Android.

    Great work!

    tzachs says ...
    May 13, 2011 @ 8:47am

    The main mechanic works really well, it's very addicting!
    The particle effects when you shoot the polygons were very satisfying, and so was picking up triangles...
    It was less clear for me when exactly you get hurt, if there was an indication to that then I missed it, and feel it should be visualised more...

    mwest says ...
    May 15, 2011 @ 10:18am

    Awesome gameplay I loved it (and my fiance too)!

    I also went for minimal graphics, but this entry showed me how it should be done!

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