April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

Back to Browse Entries


by TellusE - Competition Entry

[Quickly updated notes]

Mouse clicks for dialog and activating the activatable item.
Mouse aim for aiming the aimable item.
W for jumping.
A and D for slight decrease or increase in running speed.
Brain for the patience to see all three (11!!1) items.

There is a gameover screen if you can manage to completely ignore the controls and fail even basic reflexive and eye-hand coordination tests. There is, however, no way to beat the game.

Downloads and Links




TomK32 says ...
May 2, 2011 @ 7:47pm

brains, brains, brains....

k_wright says ...
May 2, 2011 @ 11:04pm

Nice change of mechanics with the different items, though babies are OP. I actually died right away the first time because the zombies spawned right on my and I couldn't build up speed. Also, braaains...

Milo says ...
May 3, 2011 @ 1:49am

Finally, I feel qualified to use whatever I have on hand to fight off zombies! Although... I feel the sudden desire for... braiiins...

Rikkard says ...
May 3, 2011 @ 6:08am

Pretty fun. My sheep got stuck between two walking zombies and I died, but other than that smooth sailing.

Rialgar says ...
May 3, 2011 @ 5:54pm

*sings* (to indiana jones)
kill a zombie...
take a spear...
take a babie...
ride a sheep and die!

funny game for short periods of boredom, nothing exciting though.

how ever I still hunger for brraaaiiiins

TellusE says ...
May 3, 2011 @ 8:42pm

Thank for for the utter lack of extreme punishment in your criticism :) You seem to have experienced what I had hoped from the game - a brief (very brief) fit of laughter and not much else.

I had grandiose plans for a selection of different items trying to restrict the player as much as possible to the workings of that one item (sparklers, shields, guns with ammo, guns without ammo...) - unfortunately, I spent all too much time just getting the few ones there in a relatively functional state. Spear rotations, baby tears, several hours just figuring out why normal collisions worked in some parts of my code and not others (turns out collision() needs to be called very early on in the game loop).

I'm trying to figure out if I should spend the time and polish it up - a bunch of levels (one for each item archetype), randomly seeded at the start of the game and improve both audio and visual impressions. Any thoughts or should this just be the LD48 learning experience.

Oh, and Rialgar just made my week :D That's going on a T-Shirt. Or a Ringtone, or my login sound. "ride a sheep and die"... heh.

May 3, 2011 @ 10:29pm

I would have liked to see some sort of victory ending screen after a few minutes to provide closure, but overall not bad given the constraints.

hamster_mk_4 says ...
May 4, 2011 @ 6:00am

It would have been nice to do more than hold the 'D' key down for the baby and spear levels. Still good "brains" sound effects.

May 4, 2011 @ 2:19pm

Funny, if really unchallenging. As others said, the "braiiins" sound effect was neat :) If you upped the challenge, and worked on having some clever level design around the items, this could become something really fun to play. Also, I must commend your awesome participation in the community aspect of the LD. Regular blog posts, timelapse, and informative comments. Grats !

SonnyBone says ...
May 4, 2011 @ 8:32pm

The dude's 360 degree spinning head is total hilarity!

randomnine says ...
May 5, 2011 @ 9:56am

404 on the download link?

TellusE says ...
May 5, 2011 @ 11:52am

Hey Random, I just saw. Turns out I crashed my server :P

If I don't have the web up in 15 mins I'm uploading the game to Dropbox temporarily.

TellusE says ...
May 5, 2011 @ 11:56am

And it's back again. I apologize to those who tried to play the game to no avail (and I appreciate them trying).

May 6, 2011 @ 12:45am

Oh man, this hit all the right notes. Funny, fun, and full of zombies.

And a screaming baby! Perhaps the escaped mutant child from a certain research hospital? ;)

Well done, I thoroughly enjoyed this.

haqu says ...
May 6, 2011 @ 4:49am

haha, really fun game. great job! ★★★★★

haqu says ...
May 6, 2011 @ 4:52am

unicode in comments isn't supported? hmmm... these were 5 star symbols :)

Blodyavenger says ...
May 6, 2011 @ 6:00pm

That's a nice little game! Only thing that bothered me was the spear weapon for which you don't really need any skills. I could just point spear diagonal down infront of me and watch with my hands crossed how everything gets impaled.
Overall, it's really fun, well done! :)

arielsan says ...
May 7, 2011 @ 3:58pm

Game becomes quite repetitive but thanks that is fixed a bit by the different weapons mechanics. Tried only some weapons, Crying baby was the best one. I really like how game mechanics changes between using one or another weapon.

Dialogs were great too, it gives the player the feeling he is interacting with the game. Also, they made me laugh a lot.

Excellent music and great sounds.

Great work and good luck.

Cirrial says ...
May 8, 2011 @ 4:03pm

Well, I have to admit, it was pretty funny. I liked the little ending texts that could come up. I never saw item #3, though. :< I'll have to try again later. Nice short game. Art made me crack up. The look on the guy's face while carrying the spear, man. Amazing.

mwest says ...
May 10, 2011 @ 7:26pm

Very well done! I enjoyed it in spite of the lack of challenge :P!

The spear so long it looks like you can pole vault with it (hint hint game mechanic idea); the baby was hilarious and I just loved sheep-riding zombie-crowd-surfing my way to 2800 kills before being killed at the end of a level, because my spear rotated to the left as the screen stopped scrolling... at least I took 2800 zombies with me!

Was a hoot and all-round very well polished - congratulations on a great entry!

8bitmuse says ...
May 11, 2011 @ 9:35am

Well done! It would have been nice to have a definite ending seeing as the game seems to keep cycling through items. Grahpics are well done and I loved the intro screen, really funny lol. Plus the background music and particle effects on the babies tears were nicely done.

philomory says ...
May 21, 2011 @ 10:31pm

The levels were kinda monotonously long. Also, the baby level was, as far as I could tell, impossible to fail, so it was kinda dull. On the other hand, bouncing around on the sheep was fun, and the music and sound effects were quite good. Text was fairly amusing.

increpare says ...
May 22, 2011 @ 1:18am

spear, two sheep, two babies. Not bad!

You must sign in to comment.

[cache: storing page]