Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
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April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Hagerbot

by ajhager - Competition Entry

Controls are A W D. Enjoy! The basic premise was a robot being infused with the power of every color robot before leaving on a perilous journey. I didn't have time to fit in the story, but the game mechanics are there!

*Hint* If you think that last level is impossible, slide off a platform and jump while falling. Or just watch this:

http://vimeo.com/23184283

Windows: This should run fine out of the box as long as you have java installed.

OSX: For some reason the .app doesn't want to work for me after being downloaded. If it is broken, feel free to download the Linux version which contains the raw .jar file.

Linux: You should be able to type java -jar Hagerbot.jar in order to run it.

Downloads and Links


Ratings

#37Innovation3.63
#41Coolness13%
#85Fun3.19
#103Overall3.13
#139Graphics2.94
#197Community2.22
#228Audio1.56
#228Humor1.91
#267Theme1.69

Comments

localcoder says ...
May 2, 2011 @ 7:56am

Nice clear visuals and gameplay.

I don't like the robot's slow acceleration and sliding. It makes it take a long time to move through the levels and was annoying when I had to repeat a level several times.

ajhager says ...
May 2, 2011 @ 12:11pm

Thank you for your feedback. I will definitely be tightening up the 2d physics. I find myself having to jump to compensate for sliding. There are about 8 knobs to tweak and at some point I just had to move on! I hope it wasn't too annoying! :)

mjb67 says ...
May 2, 2011 @ 1:20pm

Awesome game, I think the physics accurately portray how hard it is to jump when you are a tin can robot!

Great fun.

eli says ...
May 2, 2011 @ 5:35pm

Lovely game with interesting but simple puzzles. I cheated on the last screen (I went around the bottom left)!

I especially love the graphics (tiles and animation).

mintman says ...
May 2, 2011 @ 10:46pm

Nice visuals. Gameplay idea is pretty neat. There wasn't much of a connection to the theme though. Could have used some tweaking on the platforming controls - I got a little bit frustrated figuring out when to jump with my dude being all slidy.

I think this game could go somewhere with some polish.

May 3, 2011 @ 5:07am

I could not experience the full game since there was a bug that kept making me fall throught he map and the game kept continously restarting.

taybenlor says ...
May 3, 2011 @ 10:33am

Got a 404 with the Linux version :)

ajhager says ...
May 3, 2011 @ 4:16pm

gamemakingdude: I have had others comment about this as well. I believe it has to do with me not fixing the timestep. I am very sorry.

taybenlor: It should be fixed now!

randomnine says ...
May 3, 2011 @ 4:18pm

Interesting.

The physics feels unbalanced - the robot takes ages to start moving, especially in the air, but stops very suddenly. I think if starting moving and stopping moving happened about as quickly, it'd feel tighter and easier to control.

Sliding off a platform and jumping mid-fall is novel and really deserves some in-game explanation, like only being able to jump with thrusters that have to recharge.

ajhager says ...
May 3, 2011 @ 9:31pm

randomnine: Yeah, the visuals and demonstrative level for the jumping mid-fall mechanic didn't make it in. I am preparing a post-compo build with tighter physics and more levels!

TellusE says ...
May 4, 2011 @ 11:39am

As the others mentioned the controls a very slippery. Slow acceleration and slow deceleration had me sweating ever other jump :p

But I thought the platform mechanics themselves were nice and creative and tight. Very nice.

May 4, 2011 @ 7:46pm

Loved the concept, great graphics.

If the aerial control was just a tiny bit tighter this would be perfect.

brainiac256 says ...
May 5, 2011 @ 4:45am

I think there's something wrong with the .jar file. I've opened it with every JVM I have installed and I only apparently get the level editor. Eventually I got it to drop into the game by pushing some button (at this point I was mashing the keyboard, it could have been ` or PgDown or something, I'm not really sure).

When I finally figured out how to drop into actually playing the game, I got to the little pearly thing at the end of the level and it didn't advance levels. (I assume the pearly thing is for advancing levels.) This is probably an artifact of it being in level editor mode to begin with.

I'm going to hold off on rating because it seems like nobody else had this issue. BTW this is on Ubuntu Linux 9.10 if that makes a difference.

ajhager says ...
May 5, 2011 @ 9:25pm

brainiac256: That sounds like I've uploaded the wrong jar file for linux. I will change that when i get home.Thanks!

nilstastic says ...
May 8, 2011 @ 4:12pm

Nice idea and pretty fun until i got stuck. Then i felt rage, especially over the sliding controls (my gf liked them though). =)

May 22, 2011 @ 7:18am

This is a sweet concept, although in dire need of some balancing.

The levels require 100%-correct movement, and leave aboslutely no place for experimentation or errors.

Nyaa says ...
May 24, 2011 @ 12:25am

I like the concept muchly :3

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