About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 2 hours, 46 minutes, 41 seconds
  • October Ends: in 11 days, 2 hours, 58 minutes, 41 seconds
  • Ludum Dare 31 begins: in 46 days, 3 hours, 46 minutes, 41 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Mary's Awesome Adventure - brainiac256 - Game Jam Entry

    I can't get past 10,000 points or so. I never implemented an endgame and I haven't tested the boss but it appears more or less impossible to get there as the game is now. There should be 11 waves before the boss (I intended to add a new enemy each wave but could only get 8 enemies total) but I've never made it that far. Good luck!

    Remember, if you get a "Bad Version Number" error, update your Java Virtual Machine. I have 1.6.0_24. If you're on Linux, use the official Sun JVM, the OpenJDK JVM apparently doesn't do sound right (at least, it didn't for me) but the Sun JVM worked properly. On Mac OS 10.5.x it is left as an exercise to the reader to find the update for the latest Java version.

    View brainiac256's journal. | View all entries by brainiac256




    Hectigo says ...
    May 9, 2011 @ 2:57pm

    An okay little bullet hell shooter with nice music and sounds, though the sound quality of the music isn't very good. The controls could've used tuning - F and R are hard to press while moving with WASD, so using mouse buttons or maybe space for the actions could've been better. Holding the mouse button to shoot in another direction doesn't seem necessary, just moving the mouse to aim should be enough.

    May 9, 2011 @ 6:59pm

    Loved the concept of a bullet hell with melee! Cute sprites, and a nice progression of power ups and rewards.

    Great work!

    Rolf says ...
    May 10, 2011 @ 7:27am

    I don't care if the destroy() method doesn't stop the music.. cause it's awesome! =)

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]