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ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
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Recent:
MiniLD #XX

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Liquid Choices - DeanoC - Competition Entry

View DeanoC's journal. | View all entries by DeanoC

Ratings

#34Innovation3.65
#60Community3.29
#204Coolness1%
#216Overall2.45
#249Audio1.40
#258Theme1.80
#260Fun1.95
#273Graphics1.84
#276Humor1.46

Comments

jonbro says ...
May 2, 2011 @ 11:15am

holy crap man, what a game. The building / moving component is a bit hard, but the water pressure thing is super cool. It was a bit hard to figure out exactly how to get the turbines spinning, like which direction to bring the water in from. An interesting idea though reminds me a bunch of: http://fallingsandgame.com/sand/pyro.html

TomK32 says ...
May 3, 2011 @ 9:54am

Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.

taybenlor says ...
May 3, 2011 @ 10:24am

Intro was waaaay too wordy. Still don't have any idea what that was. Seemed cool though?

May 4, 2011 @ 4:58pm

With some simplification and a slower introduction to the concepts, this could be far more accessible.

Good job on submitting, and I love how it's pretty much an instant-open in my browser.

Winterblood says ...
May 4, 2011 @ 10:55pm

Really wanted to play with the fluid mechanics, but the interface makes it so HARD to build simple shapes. Only one in three clicks on the Builder guy actually registered, and sometimes he build stuff I didn't ask him to. Potentially cool, but needs an interface rethink IMHO.

Jacob says ...
May 8, 2011 @ 1:39am

Confusing, but interesting idea!

Cirrial says ...
May 8, 2011 @ 3:38pm

Controls are a little clunky. Concepts introduced way too quickly at the start, it's not apparent what they apply to until the game starts. I'm still not sure how to even get the turbines to spin. I like the cellular fluid mechanics, however. That's something I haven't seen much of.

Kind of a tenous link to the theme, though. Choose to go alone (powerup) or not go alone (different powerup)?

Kynrael says ...
May 8, 2011 @ 6:02pm

It's a cool idea and the fluid is amazingly done.

Bad parts are indeed clumsy controls and brutal introduction (but I personnally don't mind that much.)

May 12, 2011 @ 7:14am

This water-idea is sweet!

..Adn tremendously difficult and frustrating to play. The introdutcion is unwieldy, the conrols are clunky, unintuitive and slow.

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