April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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LD20: Alone

by Superpig - Competition Entry

Get to the lake while being assaulted by strange devices. Defensive towers dot your route; the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone.

(It isn't really finished, heh)

Downloads and Links




Danik says ...
May 2, 2011 @ 12:03pm

Nice world and graphics. I didn't understand what the device was for though, chatting?

Airwaffle says ...
May 2, 2011 @ 12:40pm

"the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone." Wouldn't that imply it's the other way around? I love it for it's weirdness, though I never found any lake =(

Superpig says ...
May 2, 2011 @ 9:49pm

@Danik: Yeah. The intention was that you'd coordinate with other players, so I put in the chatter so you could do that. There's some fun stuff with a multiplayer server hosted on Amazon Web Services that I should write a blog entry about at some point...

@Airwaffle: Nah the defense towers are trying to defend *you* from the floating enemies :) the more they're firing, then in theory, the safer you are.

mpc174 says ...
May 3, 2011 @ 5:40am

I used unity as well. Creating original 3D assets and skyboxes can be a bit of a hassle. Good job making an animated human. So I understand that the Item was a chat window... Isn't this single player, or was I connected to a server? My first thought was text parser from an adventure game, so I typed "Kill Tower" :).

Superpig says ...
May 3, 2011 @ 9:51am

You were connected to a server. It would have been dangerous to leave you playing it alone, after all!

Superpig says ...
May 3, 2011 @ 9:52am

Also, I used MakeHuman (http://www.makehuman.org/) to make the old man. Animated him myself though.

Winterblood says ...
May 3, 2011 @ 11:34pm

I went alone, and didn't suffer much danger providing I stayed on hillsides so the bombs rolled away. Couldn't find the lake though, and it kept stalling which meant I lost track of which way the path was going. Could have used some sort of direction indicator.

May 6, 2011 @ 8:39pm

I tried to meet up with the people in the park playing with the dog but never seemed to get any closer... ;)

Good work on a successful Unity deploy, could use a bit more player direction to help get into the game.

tzachs says ...
May 13, 2011 @ 9:05am

I didn't really understand what was going on...
I walked around looking at trees, and occasionally something blew in my face but really didn't seem to hurt me, so I just kept on walking.
Also didn't find any lake, and would appreciate some player direction...

hamster_mk_4 says ...
May 14, 2011 @ 12:02pm

It is pretty impressive you made all the assets to make a Unity landscape and sky box. The exploding capsules got me to jump the first time, but like the Fire Swamp in the Princess bride, once I knew what to listen for I felt pretty safe. If you had time to throw in two more environmental challenges this would have felt more like a complete game.

Rialgar says ...
May 14, 2011 @ 1:24pm

ok, I actually found the lake (juyt followed the brown path), but it's not more than walking around and getting followed by these non-harmfull bombs. Environment is quite nice, but somehow empty.

mjb67 says ...
May 22, 2011 @ 12:20pm

Great voice acting!

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