Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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LD20: Alone - Superpig - Competition Entry

Get to the lake while being assaulted by strange devices. Defensive towers dot your route; the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone.

(It isn't really finished, heh)

View Superpig's journal. | View all entries by Superpig




Danik says ...
May 2, 2011 @ 12:03pm

Nice world and graphics. I didn't understand what the device was for though, chatting?

Airwaffle says ...
May 2, 2011 @ 12:40pm

"the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone." Wouldn't that imply it's the other way around? I love it for it's weirdness, though I never found any lake =(

Superpig says ...
May 2, 2011 @ 9:49pm

@Danik: Yeah. The intention was that you'd coordinate with other players, so I put in the chatter so you could do that. There's some fun stuff with a multiplayer server hosted on Amazon Web Services that I should write a blog entry about at some point...

@Airwaffle: Nah the defense towers are trying to defend *you* from the floating enemies :) the more they're firing, then in theory, the safer you are.

mpc174 says ...
May 3, 2011 @ 5:40am

I used unity as well. Creating original 3D assets and skyboxes can be a bit of a hassle. Good job making an animated human. So I understand that the Item was a chat window... Isn't this single player, or was I connected to a server? My first thought was text parser from an adventure game, so I typed "Kill Tower" :).

Superpig says ...
May 3, 2011 @ 9:51am

You were connected to a server. It would have been dangerous to leave you playing it alone, after all!

Superpig says ...
May 3, 2011 @ 9:52am

Also, I used MakeHuman ( to make the old man. Animated him myself though.

Winterblood says ...
May 3, 2011 @ 11:34pm

I went alone, and didn't suffer much danger providing I stayed on hillsides so the bombs rolled away. Couldn't find the lake though, and it kept stalling which meant I lost track of which way the path was going. Could have used some sort of direction indicator.

May 6, 2011 @ 8:39pm

I tried to meet up with the people in the park playing with the dog but never seemed to get any closer... ;)

Good work on a successful Unity deploy, could use a bit more player direction to help get into the game.

tzachs says ...
May 13, 2011 @ 9:05am

I didn't really understand what was going on...
I walked around looking at trees, and occasionally something blew in my face but really didn't seem to hurt me, so I just kept on walking.
Also didn't find any lake, and would appreciate some player direction...

hamster_mk_4 says ...
May 14, 2011 @ 12:02pm

It is pretty impressive you made all the assets to make a Unity landscape and sky box. The exploding capsules got me to jump the first time, but like the Fire Swamp in the Princess bride, once I knew what to listen for I felt pretty safe. If you had time to throw in two more environmental challenges this would have felt more like a complete game.

Rialgar says ...
May 14, 2011 @ 1:24pm

ok, I actually found the lake (juyt followed the brown path), but it's not more than walking around and getting followed by these non-harmfull bombs. Environment is quite nice, but somehow empty.

mjb67 says ...
May 22, 2011 @ 12:20pm

Great voice acting!

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