About | Rules and Guide
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 6 hours, 44 minutes, 13 seconds
  • October Ends: in 8 days, 6 hours, 56 minutes, 13 seconds
  • Ludum Dare 31 begins: in 43 days, 7 hours, 44 minutes, 13 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    mainFrank - Andrei Barsan - Competition Entry

    WASD+Mouse (Ctrl, Space - jump alternatives).


    A simple action-platformer focused on controlling a robot, jumping a whole lot, and hitting mechanical crabs with a rotten fish repeatedly until they blow up. And killer clams, too. All that to recover Frank's slippers, even though he doesn't have feet.

    Made in Game Maker 8 Pro, some photoshop and SFXR. I had a blast making it, and I hope you enjoy playing it, even though it's rather short.

    I'd really appreciate some bug reports and general feedback. Heck, if you want to, just tell me and I'll update it after the competition with more levels. (:

    View Andrei Barsan's journal. | View all entries by Andrei Barsan




    SonnyBone says ...
    May 2, 2011 @ 8:11am

    WHOA. You made THIS with Game Maker? Rad!

    I love the visual style and the humor! The fish upgrade was NOT expected. lol

    Some rad music and more sfx would make it TOP NOTCH!


    Andrei Barsan says ...
    May 2, 2011 @ 9:43am

    thanks dude! :D
    I promise that for the next ludum dare, I'll learn to use some sort of music making software! :D

    randomnine says ...
    May 2, 2011 @ 4:01pm

    Cool intro! The second level could have done with some signposting - it feels like a huge area to explore - but it worked out :D

    Love the art too, it's very efficient and clean.

    athanazio says ...
    May 3, 2011 @ 2:11am

    sorry only can evaluate mac or web :(

    Fenmar says ...
    May 3, 2011 @ 8:31am

    It was very humorous and a lot of fun. However - it was much easier to ignore most of the enemies instead of fighting them. Maybe you should have some reward for killing an enemy (like healing)...

    Andrei Barsan says ...
    May 3, 2011 @ 12:51pm

    @randomnine: Thanks! :D And yeah, I had a feeling it would be a bit confusing. At least it added an extra 3 minutes to tha gameplay time, haha :P

    @athanazio: sorry to hear that. :( There *is* a version of game maker for mac, so I'll look for somebody who has it.

    So if any GM Mac user is out there, I'll be very grateful if you just downloaded the source and created a Mac executable game! :)

    @Fenmar: I thought of that, but I didn't have the time to implement anything... :( Thanks for the feedback anyways! :D
    I'm thinking of adding an arena mode to the game, which would consist of a simple, small arena map, where monsters would get spawned constantly, and the player would go for a high score. How does that sound? ^_^

    Endurion says ...
    May 4, 2011 @ 1:05pm

    Really nice :)
    The pits in level 2 are nasty. I like the fish powerup ;)

    brainiac256 says ...
    May 5, 2011 @ 5:42am

    This was pretty amusing. Also, today I discovered that GameMaker executables run well in Linux with Wine! Yay!

    Also also, you should probably make ALL the ground tiles non-passable rather than just the border tiles. I jumped off the screen and landed inside a block of dirt: http://i.imgur.com/LoQ5o.png

    Andrei Barsan says ...
    May 5, 2011 @ 11:31am

    @Endurion: Thanks dude! :D Maybe next time I'll just add some tiles with a warning sign or something next to the pits, or just make them shallower.

    @brainiac256: I'm really glad that my game works on Linux :D
    This was my first platformer ever, and it didn't cross my mind that I could make collision masks any size I wanted, so I just 16x16 ones for every levels. Filling everything up would have taken forever my way, haha. Thanks for the input! :D

    May 5, 2011 @ 11:58pm

    I got a 404 error at that link, will try again later.

    Andrei Barsan says ...
    May 6, 2011 @ 12:18pm

    Fixed download links. Sorry for the issues.

    Andrei Barsan says ...
    May 6, 2011 @ 4:31pm

    Host was attacked recently. There might be some 404s for a while. I'll post again when everything will be ok. Sorry for the inconvenience...

    Andrei Barsan says ...
    May 6, 2011 @ 4:36pm

    Haha, awesome friends are awesome. My friend who was kind enough to host the game on his domain fixed everything mindbogglingly fast!

    Everything should work perfectly now! ^_^

    May 7, 2011 @ 11:14am

    Quite impressive for game Maker. But as they (I) say, "it's not the weapon that winds the battle, but the soldier who wields it" /pretentious

    Anyhoo. This is really funny. I especially love the comments on the health-bar :-)

    Frib says ...
    May 9, 2011 @ 11:33am

    Nice fish is nice. There were lots of nice details in this game, which is great. Good work.

    May 23, 2011 @ 3:04am

    Glad I came back for this one!
    All around excellent work, liked the whole "programmer as robot" shtick.
    Sorta wanted somewhere to spend those hard-earned coins but hey, great game nonetheless.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]