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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    CUBOC - badlogic - Competition Entry

    You will need at least Java 5 installed. Execute the "game" by double clicking the "cuboc.jar" file or starting it from the command line via "java -jar cuboc.jar".

    w,a,d to control Bob
    e to activate the cube control
    w,a,s,d to move the cube around
    e to fix the cube for 5 seconds

    For this game i actually only used up 14 hours, could have been a lot better if i didn't went to see the HR Giger exhibition. However, aliens with tits and penises are great too!

    If your eyes start to bleed i'm sorry. I did not have time to fix the texture filtering/aliasing.

    The code is public domain, the assets are not to be used for commercial use (as if anyone would want to use them...). Extract the cuboc-src.zip file, fire up Eclipse (which you have installed, right?), File -> Import -> General -> Existing Projects Into Workspace, select the extract folder, run Cubocy.java as the main class. Enjoy the mess! Written with the mighty libgdx (http://www.libgdx.com, http://www.badlogicgames.com). This thingy works on Android too :D

    Shout out to #badlogic on irc.apiservers.com and the libgdx crew.

    View badlogic's journal. | View all entries by badlogic




    Endurion says ...
    May 2, 2011 @ 6:04am

    Neat little game :)
    That mechanic makes for some nice puzzles. Most annoying part that you have to wait for the 5 seconds to elapse when you want to press on.

    Fizzik says ...
    May 4, 2011 @ 11:41am

    Very fun game and I love the mechanic and graphics, the only thing that bugs me is instead of toggling the cube between its 3 states, the third one is on a timer, so either you run out of time, or you sit there waiting for it to expire, either way it becomes slightly annoying.

    badlogic says ...
    May 5, 2011 @ 8:06am

    Yeah, in hindsight that particular timer mechanic is indeed pretty annoying. Why i didn't just go for the obvious 3, timer-less modes is a bit beyond it. I attribute it to me working late at night.

    Thanks for the feedback, this will help when i make it a fullblown game :)

    treeman says ...
    May 5, 2011 @ 9:56am

    This was awesome!
    I think the timer thing is okay, as long as you can cancel it.

    May 6, 2011 @ 7:05am

    Solid platformer with a pretty innovative player ability.

    Good job for such a short production time! I would have gone with Giger too. :)

    elbowroom says ...
    May 7, 2011 @ 8:40am

    I liked it a lot! Great platform game idea with a nice well implemented concept and a cool level to play around.

    Although I have seen this concept before.. with a different implementation. I liked this one very much.

    venzon says ...
    May 8, 2011 @ 9:38pm

    I loved this game. The jumping physics felt just right, the cube mechanic is super fun, the puzzles are great. Just needs more levels! And audio. The generous autosave made this super accessible.

    mwest says ...
    May 21, 2011 @ 8:11pm

    Very cool game well done! Much better than the other 2-3 Portal tributes I've had to suffer through so far :P...

    Only thing I would comment on is that the Comp... ah ... Assistance Cube is a bit of small target to jump onto when using it to get over spikes, leading to some small frustration...

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