April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Kokoriki for Ludum Dare

by adeluiz - Competition Entry

Kokoriki for Ludum Dare. You are alone, and your mission is to kill the killer giant bees on the forest. But it's dangerous to go alone, so search first for the fireflies and use them against the bees. Use ten of them to kill a bee. Drag the mouse around the screen to move the hero (left button pressed). Press space to start or re-start. Follow the arrows to locate the nearest firefly or to know where the bees are.

This it's a Java game, to run it you must double click it or use command line 'java -jar kokorikiLudumDare.jar' (or in Linux, set the executable bit and open with JRE). Tested on OSX, Windows and Linux. It it does't start, try updating your Java version.

Software used:
- Libgdx as the Game Framework (thanks Mario)
- Eclipse as IDE
- Inkscape and Gimp for graphics
- Audacity and cfxr for sounds

Note: This is my very first game, just made to try out Libgdx and myself. There is a lot of non-implemented things in my checklist (no time enough, I'm learning), but ... hey, it's my first game!!!

Downloads and Links




DrPetter says ...
May 2, 2011 @ 9:48am

It's snowing, which is something even Sweden wouldn't expect in May.

Uh. Regardless of that though, the game is pretty charming. Very simple and focused, which is good. Looks nice and moves quite smoothly. I have two main gripes. The scrolling is a bit sudden, so I often move too quickly towards the edge only to be surprised by a huge bees in my face. I think the screen should be more centered on the player, although not completely locked. Just give more room at the edges so you can see what's ahead. Secondly, the bees take too many hits before they die. It's more like a boss fight than a normal enemy encounter. Mainly, this discourages new players. After a while I started to doubt if they could actually be killed, but then I did manage to off one. Might be able to use weaker enemies at first, in a different color, then introduce these ones, and maybe even vary their speed to shake things up. Instant death without even an animation is harsh and also a bit discouraging.

ratking says ...
May 3, 2011 @ 12:17pm

Interesting gameplay idea, but as DrPetter suggested you should increase the difficulty slowly (bees taking hits, own hitpoints, whatever). The sound could be a little bit more fitting, too.
But I liked the atmosphere (bees in the night, what's not to like?), and the theme was served well. :)

May 6, 2011 @ 7:44pm

Congrats on submitting your first game to the LD48 compo!

Kynrael says ...
May 7, 2011 @ 5:46pm

Cool interesting idea. The difficulty curve is too steep, and dying on the last bee is really frustrating !

Cosr says ...
May 10, 2011 @ 3:51am

I found that the player needs to get too close to the edge of the screen before it scrolls. Which can easily result in a bee getting the jump on you. I agree that it would be improved if the camera was a bit more centered on the player.

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