About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 22 hours, 12 minutes, 8 seconds
  • October Ends: in 8 days, 22 hours, 24 minutes, 8 seconds
  • Ludum Dare 31 begins: in 43 days, 23 hours, 12 minutes, 8 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Armageddon Moochery - mintman - Competition Entry

    It's the end of the world for most, a lucrative opportunity for you!

    Talk to townsfolk and try to convince them to give you stuff, because you're "such a hero" and you're going to go "save the world."

    This was my first LD competition, and I'm pretty happy with what I ended up with. Using some foundational library is always a good idea, and flixel came in handy for getting the small stuff out of the way quickly. I didn't have too much struggle with finding an idea, which I was stoked about.

    I need to blog more next time.

    View mintman's journal. | View all entries by mintman




    lingmops says ...
    May 2, 2011 @ 3:17pm

    I like the concept, could do with a more visual representation of your wealth and bling maybe?

    morganquirk says ...
    May 2, 2011 @ 3:37pm

    Sweet game. The animation is really nice, the screenshots don't do it justice. I wish the interface was a little better organized, it took me a few minutes to figure out what everything was.

    elbowroom says ...
    May 2, 2011 @ 6:18pm

    This is a great idea! Humor and theme works great:
    It is dangerous to 'go'(die) alone.. take this.. the approval of your peers and their stuff to sweeten the burden of impending demise.
    Is there a strategy to score high in this game?
    I like that it's an 'RPG' where you 'fight' not to defeat but presuade others to like you.
    It could have used a time bonus. haha
    I would have liked it if you had to respond to the whims of people in real time..

    mintman says ...
    May 2, 2011 @ 7:52pm

    There is actually a bit of a strategy to it, but I'll admit it isn't very clear on the first few playthroughs - each person gives items of varying qualities. Poor people will give you something like a comb or a pat on the back, and rich people might give crowns or a golden staff. I think since there isn't a wealth counter, this isn't apparent - I wanted to add a wealth counter, but ran out of time. Thanks for all the input - I might revisit this idea in the future.

    athanazio says ...
    May 3, 2011 @ 2:21am

    man the flex made me laugh a lot !!! very cool game !! where is the android version of it ?

    Fifth says ...
    May 3, 2011 @ 4:31pm

    Heh, amusing concept.
    A little plain, but still fun.

    mwest says ...
    May 3, 2011 @ 6:10pm

    Very nicely done!

    Winterblood says ...
    May 3, 2011 @ 9:53pm

    Simple but nicely polished!

    Neilo says ...
    May 4, 2011 @ 9:04am

    Really like the concept, but I struggled to figure out a pattern. Managed 8650 in my first go though! Simple graphics work well, especially for the flexing your muscles XD

    May 5, 2011 @ 2:31am

    Really liked the animation. Cool concept!

    May 6, 2011 @ 6:48am

    A great all-around game. Lots of depth, and it's always fun interacting with AI.

    Good job!

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]