Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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B.Y.O.B

by EncryptedShadow - Competition Entry

If you dont already have XNA - you will need the XNA Redistributable
And here is the link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

So the theme was - "Its Dangerous to go Alone! Take this!"
So this gave me the idea - that you take a BUDDY with you.
That way you arent alone!
You can either play by yourself or with someone.
So even by playing by yourself - it still fits the Theme
You are taking the role of 2 characters :D

Complete the game and you get something!!
Not going to tell you what - so go play!

Made entirely by me: Connor MacKenzie

Visit my site: www.encryptedshadow.com

And I would love to hear your feeback and what you think!!

Downloads and Links


Ratings

#91Theme3.00
#123Humor2.57
#156Coolness3%
#158Community2.55
#181Audio2.06
#186Innovation2.67
#194Overall2.56
#196Fun2.39
#266Graphics1.94

Comments

mintman says ...
May 2, 2011 @ 7:45am

I like the cooperative concept as far as the theme goes. The levels didn't really play into that aspect - Why am I bringing a buddy? - although that might be partially by design, such that a single person could judge the game. That being said having at least some non-trivial puzzle for each level would have gone a long way.

May 2, 2011 @ 1:22pm

@mintman You are taking a buddy cause its dangerous to go alone :D

Kynrael says ...
May 3, 2011 @ 7:02pm

I think it's a good take on the theme ! Maybe more coop level design could have been cool, but as mintman said that makes it easier to rate. Good job !

May 3, 2011 @ 7:23pm

@Yrael Thanks man! I take you got your certificate :D

May 3, 2011 @ 8:01pm

Sorry, would gladly have tested it, but XNA games + Linux doesnt go well... Wish you luck with your entry nonetheless!

Kynrael says ...
May 3, 2011 @ 8:43pm

Indeed ! That was a nice touch ^^

TellusE says ...
May 4, 2011 @ 11:46am

You have the basis for a solid cooperative puzzler. I figure the time constraints were the real reason the puzzles were very simple - rather get the thing working than spend half the time coming up with brain-busters, right?

I wonder if there's any value to try and make these quasi-cooperative games with a single user in mind. Are our brains even capable of that level of multi-tasking simultaneously between characters? Interesting notion, there.

May 6, 2011 @ 4:13pm

This would have been awesome on the Atari 2600!

Always nice to get/play some multiplayer entries. Good work on this one.

fatality674 says ...
May 7, 2011 @ 3:35pm

Amazing concept, can see it being a great game when added to. The certificate was a nice touch too. People love achievement type things and the certificate is essentially that.

DivideByZero says ...
May 7, 2011 @ 3:46pm

The certificate is now my screensaver.

nilstastic says ...
May 8, 2011 @ 4:30pm

The first game on this LD I've actually finished. =)
The puzzle-concept is good, but the level design seems a bit rushed and using rars for different levels are cure, but annoying. =)

Endurion says ...
May 10, 2011 @ 11:16am

The cooperative part was a nice idea. The puzzles are unfortunately not too hard. Some timing would probably spice things up.
Oh, and please, do not break the game apart in different executables ;)

mwest says ...
May 15, 2011 @ 11:52am

The buddy coop mechanism was a cool idea, my buddy left me in jail in level 3 to "WIN" though :(! Bad fiance, bad!

Also thought the many RARs were a tad annoying, but it worked, so...

Well done on finishing something decent for your first LD!

My fiance is planning to frame the certificate :P...

eli says ...
May 19, 2011 @ 9:41pm

I like the game's message! Not subtle, but good nonetheless.

Looking at the source, it seems you hard-coded the obstacles directly into the game. I admire your perseverance!! Using a map tool (say, Tiled, for instance) might help your level-building immensely.

Good work this LD! I like your style and I want to see more of your stuff.

ps. I thought the .rar system was a creative solution.

May 25, 2011 @ 12:06am

Thank you everyone for your comments and to all those that rated and played it. I am extatic about the result, especially as it was my first game and first Ludum Dare :) So thanks again!

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