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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    B.Y.O.B - EncryptedShadow - Competition Entry

    If you dont already have XNA - you will need the XNA Redistributable
    And here is the link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

    So the theme was - "Its Dangerous to go Alone! Take this!"
    So this gave me the idea - that you take a BUDDY with you.
    That way you arent alone!
    You can either play by yourself or with someone.
    So even by playing by yourself - it still fits the Theme
    You are taking the role of 2 characters :D

    Complete the game and you get something!!
    Not going to tell you what - so go play!

    Made entirely by me: Connor MacKenzie

    Visit my site: www.encryptedshadow.com

    And I would love to hear your feeback and what you think!!

    View EncryptedShadow's journal. | View all entries by EncryptedShadow




    mintman says ...
    May 2, 2011 @ 7:45am

    I like the cooperative concept as far as the theme goes. The levels didn't really play into that aspect - Why am I bringing a buddy? - although that might be partially by design, such that a single person could judge the game. That being said having at least some non-trivial puzzle for each level would have gone a long way.

    May 2, 2011 @ 1:22pm

    @mintman You are taking a buddy cause its dangerous to go alone :D

    Kynrael says ...
    May 3, 2011 @ 7:02pm

    I think it's a good take on the theme ! Maybe more coop level design could have been cool, but as mintman said that makes it easier to rate. Good job !

    May 3, 2011 @ 7:23pm

    @Yrael Thanks man! I take you got your certificate :D

    May 3, 2011 @ 8:01pm

    Sorry, would gladly have tested it, but XNA games + Linux doesnt go well... Wish you luck with your entry nonetheless!

    Kynrael says ...
    May 3, 2011 @ 8:43pm

    Indeed ! That was a nice touch ^^

    TellusE says ...
    May 4, 2011 @ 11:46am

    You have the basis for a solid cooperative puzzler. I figure the time constraints were the real reason the puzzles were very simple - rather get the thing working than spend half the time coming up with brain-busters, right?

    I wonder if there's any value to try and make these quasi-cooperative games with a single user in mind. Are our brains even capable of that level of multi-tasking simultaneously between characters? Interesting notion, there.

    May 6, 2011 @ 4:13pm

    This would have been awesome on the Atari 2600!

    Always nice to get/play some multiplayer entries. Good work on this one.

    fatality674 says ...
    May 7, 2011 @ 3:35pm

    Amazing concept, can see it being a great game when added to. The certificate was a nice touch too. People love achievement type things and the certificate is essentially that.

    DivideByZero says ...
    May 7, 2011 @ 3:46pm

    The certificate is now my screensaver.

    nilstastic says ...
    May 8, 2011 @ 4:30pm

    The first game on this LD I've actually finished. =)
    The puzzle-concept is good, but the level design seems a bit rushed and using rars for different levels are cure, but annoying. =)

    Endurion says ...
    May 10, 2011 @ 11:16am

    The cooperative part was a nice idea. The puzzles are unfortunately not too hard. Some timing would probably spice things up.
    Oh, and please, do not break the game apart in different executables ;)

    mwest says ...
    May 15, 2011 @ 11:52am

    The buddy coop mechanism was a cool idea, my buddy left me in jail in level 3 to "WIN" though :(! Bad fiance, bad!

    Also thought the many RARs were a tad annoying, but it worked, so...

    Well done on finishing something decent for your first LD!

    My fiance is planning to frame the certificate :P...

    eli says ...
    May 19, 2011 @ 9:41pm

    I like the game's message! Not subtle, but good nonetheless.

    Looking at the source, it seems you hard-coded the obstacles directly into the game. I admire your perseverance!! Using a map tool (say, Tiled, for instance) might help your level-building immensely.

    Good work this LD! I like your style and I want to see more of your stuff.

    ps. I thought the .rar system was a creative solution.

    May 25, 2011 @ 12:06am

    Thank you everyone for your comments and to all those that rated and played it. I am extatic about the result, especially as it was my first game and first Ludum Dare :) So thanks again!

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