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Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 31:
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MiniLD #XX

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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It's dangerous to take this, go alone. - pdehaan - Competition Entry

Testing is for pansies (or people not short on time).
Sound isn't where I want it, but at least there is some.

---
I should have noted this originally: The game is built using WebGL (and flash for SoundManager 2) and thus requires a modern browser that supports it. Up to date versions of Chrome and Firefox 4 are all I have been able to test it on.

As far as I know IE still has no support for WebGL. Safari/Webkit should work in Snow Leopard (OSX), but I haven't verified this.

View pdehaan's journal. | View all entries by pdehaan

Ratings

#103Graphics3.17
#121Humor2.60
#131Audio2.47
#145Fun2.82
#149Community2.63
#163Overall2.82
#182Innovation2.69
#240Theme2.00
#243Coolness0%

Comments

JohnColburn says ...
May 2, 2011 @ 6:01am

This is actually a lot of fun once you get the hang of the controls. My biggest problem is that I have trouble taking any shots at the bad guys, so eventually I'm just leading this absurdly large swarm around the map. Of course that can be really entertaining on its own.

I'm really pretty impressed with the graphics; for one thing it was 3D in my browser without Unity and for another you have a really clear and cohesive visual style. I suppose it could be flashier, but while I was playing I never felt like it would make anything more fun.

Also: Bonus points for having controls on-screen at all times. Would have been unplayable without that.

crackerblocks says ...
May 3, 2011 @ 4:45am

doesn't get past "loading assets" for me

Little Angel says ...
May 3, 2011 @ 1:29pm

Ya, stuck on "Loading Assets" on an Intel Mac...

Hectigo says ...
May 3, 2011 @ 6:49pm

Man, space delivery guys really have it hard. Everybody's pew-pewing at you, and the shots from your own cannon, they do nothing! I was able to kill some baddies, but the player's weapons feel seriously underpowered, making just running around seem like the best strategy. Anyway, nice to see a game that uses WebGL, I guess it's slowly becoming a viable technology for games. The game worked without a hitch in Chrome/Win7.

zachstronaut says ...
May 3, 2011 @ 9:23pm

I was stuck on the loading screen until I RTFM and saw that I needed Chrome for WebGL. heh. I like the gravity wells and planetary gravity. It felt a bit at first like there were too many enemies and not enough boxes. My gun just didn't feel like it was doing anything to the enemies. I did enjoy cruising around in gravity wells in space!

May 4, 2011 @ 1:16am

Pew pew pew!

Gratz on finishing.

TellusE says ...
May 5, 2011 @ 1:25pm

Impressive tech use, dude.

The acceleration in space bugged me bit, but I think it was mostly a question of getting used to it.

Really I think the only real issue was the lack of time to make better sounds, models an testing - I've nothing really specific to suggest :)

pythong says ...
May 6, 2011 @ 9:29pm

loading assets oo?

Endurion says ...
May 8, 2011 @ 1:48pm

Doesn't work in FF or IE9. You might want to put a check in if WebGL is available.

May 9, 2011 @ 10:23am

Hehe, I dig the sound effects. :)

I was very annoyed by the fact that the enemies spawned randomly and just started following me no matter where I were. To me it was quite frustrating not to have control over when I'd encounter enemies and I never managed to collect more than one or two packages.

I really love the idea of gravity wells. I'd like to see the enemies affected by the gravity as well, so that you could trap them for a while or something like that.

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