April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

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by Adramalech - Competition Entry

other note, if you get the error message that you don't have a supported graphics card, try this one:

Phew, my first Ludum and I really enjoyed it!
I got my game done, it is almost how I pictured it to be. The only things I would have liked to improve for the LD are sounds and more levels.

It's a top-down zombie shooter. You're a crazy fellow who goes out at night to hunt himself some zombos. Everytime he gets a new gun, ranging from exploding fish pistols to freezing flame throwers! There are 2 stages too shoot at, about a 100 combinations of guns, ammo and effects. Have fun!

wasd for walking
mouse for aiming
left mouse button for shooting
r is for reload
space and enter for skipping through menus

Note that you probably already have these, but if you have any problems get one (or both) of these:
XNA Framework 4
.Net Framework 4

I've improved some parts of the game, note that you shouldn't judge based on the updated version.
- Fixed collision detection.
- Changed visual effects, more color and visibility.
- Added different difficulties.
- Balanced weapons a bit, still very dependent on your type of weapon though.
- Added automatic reloading.
- Changed menu skipping from enter and space to left mouse click.
first picure is of the new version

Downloads and Links




Dan C says ...
May 2, 2011 @ 2:24pm

One screen wants me to press enter to continue, then the next wants me to press space. What were you thinking? That is really irritating.

I kind of like the fact that you get a different weapon each time. Some weapons make the game far too easy though. My level of success was generally determined by what weapon I started with.

The manual reload is not obvious at all. It took me a couple of tries to figure out that I didn't just have ridiculously small amounts of ammo. It'd be better if it displayed a message, or reloaded automatically, but I realise it's difficult to fit everything in.

It's hard to see what's going on most of the time. The graphics could do with more contrast.

Adramalech says ...
May 2, 2011 @ 7:14pm

I was hurrying to get the menuscreens in, so I just used different buttons instead of checking if a button has released yet.

I also didn't really have time for balancing, so yes, it's really dependant on which weapon you get.

Sorry that the reload was unclear, I figured I would just say r is for reload, and when people run out of ammo they try and press the reload buttons sometime.

You're right about the foggyness. I went a bit overboard with the dark foggy atmosphere and it compromised the visibilty of things. Maybe I'll look into it some other time when I'm rested enough to code and stuff.

Thanks for the great feedback! Really appreciate it :D

May 3, 2011 @ 7:16pm

Sorry, had your game on my "to-rate" list, but .NET4 on Linux is not working (using Wine). Too bad, but good luck anyway !

Kynrael says ...
May 5, 2011 @ 5:19am

Piercing Zombie Thrower = most epic gun ever.

Very cool game. I like the random weapon idea, it gets so mad sometimes (Heavy Fish Machinegun...)

Adramalech says ...
May 5, 2011 @ 11:49am

Yeah, my favorite is the exploding fish thrower :D

May 6, 2011 @ 6:59am

I lack the appropriate video card :(

Adramalech says ...
May 6, 2011 @ 2:00pm

Ok, it's probably because I used XNA HiDef mode, so here is one with reach mode.
AKA This one should work for you!
Also, you can judge this one, because it's the original with only the render mode changed.

Endurion says ...
May 15, 2011 @ 6:15am

The random weapon is a great idea :)
However the graphics could use some workover. The player is hard to distinguish, basically everything is shades of gray.

mwest says ...
May 21, 2011 @ 7:14pm

Nice entry, well done!

May 23, 2011 @ 2:53am

Thanks for providing a different mode version!
Yeah this was pretty good. The flaming zombie gun was a bit op, managed to get 200 slain with that one.
Good work!

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