April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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by mchnzr - Competition Entry

My first game, barely finished it and of questionable fun-ness. Arrow keys to move, up to jump, down to crouch. You can hide behind rocks and bushes. Your aura has 5 energy points. Ghasts will wander until they see you, at which point they'll come after you. If a Ghast touches you, it will deplete 1 energy point and then fly away. If your energy is depleted, you lose. The goal is to make it to the fairy mushrooms at the end of the level.

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jsmars says ...
May 2, 2011 @ 4:00pm

Good start for a game but it feels a bit incomplete, and it's hard to understand when you are damaged or not

mchnzr says ...
May 2, 2011 @ 5:37pm

I agree :) Unfortunately I just got it all working right before the deadline, so I didn't have a chance to fix a lot of the small things that are really important for user experience. There are many things I plan on fixing over the next week, including having an energy bar, and a different animation for when the ghasts are fleeing so you know when you can run by them.

zlash says ...
May 3, 2011 @ 6:00pm

Nice graphics and color palette :)

Sometimes I died without even having ghasts near.

May 3, 2011 @ 10:38pm

Link, or Tingle? Nice work!

Nothing like getting mushrooms at the end of a hard level's work.

Grats on clearing the LD48! :)

May 4, 2011 @ 4:45am

I like the sprites. Having the music restart is a bit jarring, it may be better if it just played continuously.

It's a bit short, but congrats on getting something that works.

Hamumu says ...
May 4, 2011 @ 3:52pm

I seemed to just die at random (assuming that's what teleporting back to start is), regardless of nearby ghasts. That made hiding seem very ineffective. I did eventually get some shrooms though! I like stealth games, you should make this one work as advertised.

mchnzr says ...
May 4, 2011 @ 7:54pm

Thanks for your comments! I'm hunkering down tonight to fix the problems you've mentioned, specifically making it much more clear how much energy you have, and when a ghast hits you.

I'll let you know when it's more playable!

@Dark Acre Jack: Neither, but I definitely noticed Tingle while I was spriting and changed the hood to be less triangular. It's no particular character, just a boy in a hoodie. I would have liked to do a cloak, but did not think animating a cloak was worthwhile.

@Daniel X. Moore: I'll also be adding several more levels, and more terrain options to make it more interesting.

@Hamumu: That teleport is indeed death, or level completion if it happens when you touch mushrooms.

Winterblood says ...
May 4, 2011 @ 9:25pm

Short, but what's there is pretty slick - well worth fleshing out after LD48...

mchnzr says ...
May 5, 2011 @ 2:03am

Thanks for the kind words, Winterblood. Currently doing so now!

May 5, 2011 @ 10:44pm

Really short, but sweet graphics nonetheless! I found it a bit confusing that getting to the mushrooms and getting killed mostly ended up giving the same result. But anyway, cool first game, congrats !

johanp says ...
May 10, 2011 @ 12:15pm

Cute but way too short and incomplete. A good start!

FredericRP says ...
May 12, 2011 @ 9:18pm

Good start, I like the colors ! but without reading the explanation, it's quite hard to understand how to avoid the "Ghasts".

Endurion says ...
May 15, 2011 @ 5:13pm

It looks very nice and also has music.
However the random dying is annoying, I never made it to the mushrooms, always suddenly died before.

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