April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

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by Rancune - Competition Entry

First participation. For competition, but too long to upload ... Next time.

Not enough time to make sounds. Some spelling mistakes. My apologize.

* Windows link is the first release of Misunderstood.*
*Web link is the latest version of Misunderstood.exe*

Tools :

Game maker 8 pro.

Downloads and Links




eli says ...
May 3, 2011 @ 6:09am

The graphics are phenomenal! I loved the animations. Also the level seems to be huge and well-constructed.

However, the game suffers from a number of strange bugs. Cloning myself only made the skeletons hungrier. How am I supposed to kill them or defend myself? Touching many of the walls teleports the player to a random location, often killing him. I couldn't see a difference between taking the item and not taking the item.

While not a bug, the one-hit-kill made it difficult to explore.

Also, I wonder what made the game take up 75MB? I am not familiar with Game Maker so maybe that's ok.

As I mentioned, your visual style is wonderful! I hope you continue to make games and I'd love to see a less-buggy version of this game as well. Good luck!

Rancune says ...
May 3, 2011 @ 10:11am

*The Web link is the latest versions of the .exe*

I have add a new version with some correction. Spellcheck and no more buggy collisions.
In my haste to submit my game in time, i have made some newbie error with improvements.
So if you want try a much more playable version, try the web link.

Hamumu says ...
May 3, 2011 @ 4:22pm

I won't rate this because it's VERY badly broken for me... at first I couldn't click on anything, then I could, but by clicking in the wrong place, then gameplay ran at about 1 FPS so I took about 5 steps, then quit. Looked promising.

Rancune says ...
May 3, 2011 @ 9:47pm

No need to rate, I'm aware that the first version is a disaster so i made some corrections.
Just download the latest version via the web link and tell me if you like.

TellusE says ...
May 6, 2011 @ 2:07pm

Throughout, the animations were the clear highpoint. Smooth and beautiful, they were really nicely done.

The gameplay itself though seemed to miss something. I don't know if it was lack of information or if you just didn't have the time to put it in, but as has been mentioned I don't know how (if at all) I'm supposed to deal with skeletons. I saw that they would slow down (to eat?) when grabbing a clone - maybe the intention was to keep the player constantly on his toes, able only to delay the enemy, not destroy them.

Likewise I didn't know how to deal with flames or solid gold blocks (gooold! Must have!) - especially the female NPC trapped behind flames was intriguing and I had no idea how to get there :-/

Still, graphics were top notch and it did seem like you were headed somewhere interesting with the game itself.

May 6, 2011 @ 2:57pm

The screenshots look promising, but I didn't have the patience to reach them as the game was running at like 1fps on my machine.

Endurion says ...
May 13, 2011 @ 7:43am

Looks very nice and starts out neat. However every 10 seconds there seems to be a huge lag.
Is it possible to fight the enemies at all?

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