Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Mittens - VascoF - Competition Entry

View VascoF's journal. | View all entries by VascoF

Ratings

#16Humor3.68
#22Theme3.72
#51Overall3.44
#64Audio3.13
#71Fun3.31
#74Graphics3.41
#113Community2.88
#136Innovation3.03
#156Coolness3%

Comments

ladron says ...
May 2, 2011 @ 7:50pm

Cute little game - nice job! The swordsman's movement was a bit jittery - like he was being re-aligned by a pixel or two each frame? The health bar did the same thing. Adding parallax scrolling to the mountains would be a nice touch.

VascoF says ...
May 2, 2011 @ 8:12pm

Thanks! Yeah I noticed the jitteriness too, but it only happens with the swordsman at the beginning and health bar for some reason. I didn't have time to really look into it.

I was going to add more parallax scrolling, but then time was running out so I just drew the mountains onto the sky background :D

jonbro says ...
May 2, 2011 @ 9:55pm

WHAT A TWIST! I shouldn't give away the whole thing but I liked both of the twists. Also your music is mayhem. Also the fact that you fell slower when you attacked.

oldsatchmo says ...
May 3, 2011 @ 1:19am

That was so much fun. The music and sounds were perfect.

I was jumping and swatting like a freak near the end.

Great job!

BurnZeZ says ...
May 3, 2011 @ 4:38am

I lol'd. Nice game.

crackerblocks says ...
May 3, 2011 @ 5:59am

Very funny! Loved every minute of it.

mwest says ...
May 3, 2011 @ 6:17pm

Very nice, well done!

VascoF says ...
May 3, 2011 @ 7:24pm

Thanks guys, I'm glad you all liked it :)

May 5, 2011 @ 2:05am

Haha I really liked the end, nice.

Cosr says ...
May 5, 2011 @ 6:35am

The end boss was a little irksome to fight, because he just kept walking and you had to chase him around (as opposed to him getting stunned when hit or something). Not sure how you would change it exactly, but when it's not exciting anyways I don't think the fight should be too long.
Good game though, simple and amusing.

Winterblood says ...
May 5, 2011 @ 8:25pm

Great fun, polished, clever use of theme, funny, cute... brilliant job!

elbowroom says ...
May 6, 2011 @ 4:07am

<might contain spoilers>
Hi, I'm really impressed by the innovative idea for the theme and I like the ending. However I think I had a bug?
The first time when I defeated the 'last boss' he fell down and the screen turned red, the second time, he walked away and the princess gave me a hug.. ?

And the graphics and music are awesome too.

May 6, 2011 @ 4:53am

Could it be? An escort quest that's actually fun-packed?

Sure, the cat was an invincible death-machine, but that was the point, amirite?

Nice work, congrats!

May 8, 2011 @ 7:58am

Haha, this was great! :)
I was a bit disappointed when the swordsman wanted to fight but never actually fought back. If he did, I think it'd be a bit more interesting since you'd do better at the end of the game if you performed worse while protecting him.
Anyways, loved the twist. ^^

ryantouk says ...
May 10, 2011 @ 3:37am

Haaa, what a chump prince, thinking he gets a kiss for doing nothing. I like the monsters too - weird land-crustacean thing and flying green shrimp wasp?

Endurion says ...
May 12, 2011 @ 4:47pm

Hehe, like it :)
Finally Mittens gets what he earned.

Jacob says ...
May 17, 2011 @ 4:51am

The game feels very complete (which is a feat to accomplish in LD!)
Love the kitty controls.
As others mentioned, the jitter could be fixed, more flash added, but over all awesome entry, one of my faves so far!

Frib says ...
May 21, 2011 @ 3:06pm

Awesome, you made a cat escort quest game with a plot twist as well :D

erik says ...
May 23, 2011 @ 12:11am

Game play could use more variety to make it more interesting. Nice take on the theme, and a fun little story. Graphics were very cool, though as others mentioned there is some jitter on the main character movement.

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