April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Everything is Sand

by Airwaffle - Competition Entry

Will only take you a few minutes to complete. It's more like a demo then an actual game, since I wasn't able to utilize the whole 48 hours.

The game has a goal, but no enemies of any kind.

Dive in sailor, and experiance an adventure beyond imagination! Ahoy!

Downloads and Links




id0001 says ...
May 2, 2011 @ 3:02am

I like the sand mechanics.

AndrewBC says ...
May 2, 2011 @ 8:55am

Hahah. This made me laugh. I do wonder what kind of sandcastles I could build with all that room behind the source, too....

TomK32 says ...
May 2, 2011 @ 4:16pm

didn't know you could stack sand like this :D

May 2, 2011 @ 7:08pm

Nice little game :) Could be built upon to become something really neat !

Orangy Tang says ...
May 2, 2011 @ 9:51pm

Definitely more of a neat tech demo than a game, but pretty cool nonetheless. The trippy environment is funky too.

LiquidAsh says ...
May 3, 2011 @ 3:25am

Neat idea. A little bit tedious to play and build in but again a fun idea. I'd be curious to see where else you could take this mechanic.

May 3, 2011 @ 11:19pm

Heh, I had a larff.

Gratz on getting this one out in 24 hours!

Winterblood says ...
May 4, 2011 @ 3:40pm

Nice mechanic, just needs a little development - just stacking sand gets tedious pretty quickly.

TellusE says ...
May 5, 2011 @ 3:24pm

As has been said I liked the mechanics. The theme did seem very forced, but the characters' comments and facial expressions had me grinning all the way through.

With the sand mechanic you could probably create some very interesting puzzles - sand of varying weight, effect, colours.... there are some flexible options if you would want to pursue it further, definitely.

Airwaffle says ...
May 5, 2011 @ 4:30pm

Thanks everybody! Yeah, there were alot of things I wanted to add, like wind, a more sandlike feel to the sand, (so it doesn't make those stupid spikes), and a second kind of pixel that acts as some sort of acid that burns trough the sand.
I also intended to make enemies that exploded in different kinds of sand that were then collected and could be collected in different containers, different containers being able to hold different liquids/pixels/sand.

If only I had those extra 24 hours!

qrunchmonkey says ...
May 6, 2011 @ 4:44am

Seems like more of a tech demo than a game. The sand stacking is fun initially, but the novelty wore off when I was about halfway done with the ramp. It has potential though.

chrisp says ...
May 7, 2011 @ 2:54am

Made me chuckle, and I like the backgrounds. The sprites could be improved though, they look pretty rushed and don't really fit in. The use of the theme was also pretty awkward, as others have mentioned.

The sand-stacking mechanic was a really neat idea, just underdeveloped. I'd like to see what would happen if it was taken further!

elbowroom says ...
May 8, 2011 @ 12:57am

This is the most interesting simdate I have played to date.

I want to see more game though.:) fun little demo

aymes says ...
May 9, 2011 @ 6:56am

I thought the guy's WTF face was brilliant. Great game mechanic, I actually like that it's unrealistic.
Missed having no music/sound, shame you didn't get any more time to work on this.

Kynrael says ...
May 15, 2011 @ 9:06am

Nice tech demo indeed ! It's an interesting mechanic.

Endurion says ...
May 15, 2011 @ 5:19pm

A neat tech demo, not too much of a game though. The sand could make a few nice puzzles.

Most annoying part: The object did not get focus and up/down scrolled the browser frame as well. Did not have that problem with other entries.

lingmops says ...
May 21, 2011 @ 1:05pm

Nice little idea

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