Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

Back to Browse Entries

Cheese Hunter - Kvisle - Competition Entry

First timer!

Since the theme is a quote from Zelda 1, I figured, like some other participants, that the right thing to do was to attempt a Zelda clone.

Our character is on a quest for cheese, on behalf of his princess wife thingie. One gameplay element I figured out was interesting - was the shapeshifting item. A paperclip is an item you can modify - and you toggle its shape with a. The only usable shape in this game, however - is the fireball-throwing wand (you shoot with f).

This game has quite a few bugs - but it's perfectly possible to finish - it could however use some more content in the dungeon. But this is what I feel I had the time and capacity to do - my main excuse is that I've been fighting with my own basecode. I'll definitely be better prepared for LD21.

The game was developed on Linux, and is cross-compiled for Windows.

View Kvisle's journal. | View all entries by Kvisle

Ratings

#41Coolness13%
#60Community3.29
#73Humor2.92
#104Graphics3.14
#104Theme2.93
#139Fun2.86
#143Overall2.93
#257Innovation2.00

Comments

May 4, 2011 @ 4:10pm

Haha I got the cheese. Nice work, not sure if it would be better to start inside the house or not?

Congrats on finishing!

Kvisle says ...
May 4, 2011 @ 6:48pm

Thanks!

You're probably right - it was a part of the nod to Zelda 1, where you start outside the cave ... But several people have told me that they forget to enter the house, and that they don't figure out how to shoot.

So the lack of explanations in the game is one of the weaknesses.

Dan C says ...
May 5, 2011 @ 9:32pm

I got the cheese!

I didn't immediately understand that I had to go inside the hut before embarking on my quest, so my first attempt was a disaster. Just showing an open door on the hut instead of a closed one would have been a useful cue, since closed doors are often not passable in this kind of game.

I agree that the lack of explanation is a weakness but I did enjoy the fact that none of it makes any sense. A quest into a dangerous dungeon to retrieve cheese? A paperclip that shoots fireballs? Oh my eyes like stars and my soul again in Eden!

The graphics are simple but attractive and very effective. The animation on the boss is cute :).

The game itself is a bit dull though. I never really did see the value in games that force you to wander around looking for switches to open doors. That mechanic works better as an irritant in an otherwise good game than as an engine of fun in itself. Also, it's a shame that all the rooms inside the cave look nearly exactly alike.

I did try to catch you out by walking all the way back to the house instead of going through the final door, but you thought of that ahead of me so well done for that :).

Kvisle says ...
May 7, 2011 @ 8:23pm

The thing with the doors is actually possible in Zelda 3 - where you touch the door, it disappears - and you enter the entrance. I can't say I made it as good as in Zelda 3, though.

I was hoping to fill the dungeon with more exciting stuff --- and the "puzzle" where you have to press the button would act as an incentive to walk through the rest of the level. Zelda usually has these - but mostly in the shape of "you need this item", or "you need this key", etc. The reason why I didn't get to implement what I wanted in time, is basicly because my basecode didn't provide me with the tools I needed --- plus, I was battling various bugs that was also in the basecode.

But you're absolutely right - the game is quite dull. I will be better prepared for LD21, and will be able to spend more time actually producing content to the game than dealing with silly bugs. :)

I didn't really think much about dealing with which door you enter the house from - when you enter the house, it checks if you got cheese - and deals with that accordingly.

Endurion says ...
May 8, 2011 @ 6:24am

Yay, cheese!
I got lucky, I went into the house first to get the paper clip. Nice little game. I would've loved to see more filling in the dungeon rooms.

rgbDreamer says ...
May 10, 2011 @ 8:47am

It needs sound effects! Too short, but cool setup.

PsySal says ...
May 14, 2011 @ 6:01pm

Cool stuff. I really like the idea behind the bendable paper clip, might be interesting to have a game where you can only bend the clip so many times before it breaks. Nice variety of things to do here, even without adding any code you could probably expand this into a decent-sized quest. Good job!

mwest says ...
May 15, 2011 @ 12:02pm

Nice tribute to Zelda (though to be honest I never played it, so the charm is a bit lost on me). Agree that you could do more with the bendable paper clip mechanic.

All in all well done on a finishing a decent game!

eli says ...
May 19, 2011 @ 9:10pm

The boss fight animation is excellent. I made it all the way to him without finding the paperclip first, so I thought something was broken! But I read the page here and I figured it out. Also I was a coward and I stood near the door-to-be, where the monster couldn't get me.

Good work! I can't wait to see what you come up with next.

You must sign in to comment.

[cache: storing page]