April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

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It's Time

by vrld - Competition Entry

God, I wish I had more time...
This is not finished: I planned to do multiple levels and stuff, but programming the level editor took way too long. I didn't even have time to test the level :/
Anyway, here is my half finished entry.

Move with the arrow keys, change gun with tab (if you have one in your stash) and fire the gun with space.

With Linux and OSX, you need to download the LOVE (http://www.love2d.org/) framework to run the game. Once installed, you should be able to run the game by double clicking `itstime.love' or running `/path/to/love /path/to/itstime.love' in your shell.
The windows version is a packaged version of the engine and the game.

Downloads and Links




Hamumu says ...
May 3, 2011 @ 4:51pm

I know it was for atmosphere, but I thought the background was just TOO dark. I was squinting at my screen to try to see where the ground was. Otherwise it's a cool idea with style and just needed more content to really get somewhere with it.

vrld says ...
May 3, 2011 @ 5:42pm

Yeah, I did most of the "art" at night, so I didn't notice how dark it was until the next morning. :/

May 4, 2011 @ 7:33am

Oops, like I have something missing, I got this (under linux) after installing LOVE and try to run the game :

stack traceback:
[C]: in function 'require'
[string "main.lua"]:1: in main chunk
[string "main.lua"]:1: module 'hump.gamestate' not found:
no field package.preload['hump.gamestate']
no file './hump/gamestate.lua'
no file '/usr/share/lua/5.1/hump/gamestate.lua'
no file '/usr/share/lua/5.1/hump/gamestate/init.lua'
no file '/usr/lib/lua/5.1/hump/gamestate.lua'
no file '/usr/lib/lua/5.1/hump/gamestate/init.lua'
no file './hump/gamestate.so'
no file '/usr/lib/lua/5.1/hump/gamestate.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file './hump.so'
no file '/usr/lib/lua/5.1/hump.so'
no file '/usr/lib/lua/5.1/loadall.so'
no file "hump.gamestate" in LOVE game directories.

Any suggestion ? :\

Cosr says ...
May 4, 2011 @ 8:44am

Yeah, it would be pretty cool with a bit more to it and a bit more polish.
There doesn't seem to be any way to give a weapon to an unarmed buddy if you pick one up after you meet the guy.

Frimkron says ...
May 4, 2011 @ 9:32pm

On Windows, and the game seems to hang after I press return on the first screen

May 5, 2011 @ 9:48pm

Ah, wow! Great execution for the time limit. Love where all the concepts were going on this.

The visuals were perfect, and if the zombie noise was just a bit moanier or something it would have the potential to scare the crap out of players.

Great work!

hamster_mk_4 says ...
May 6, 2011 @ 5:53am

The music and draw glow was very atmospheric, but the zombie killing got a little repetitive.

elbowroom says ...
May 6, 2011 @ 12:51pm

Doesn't run for me on Win7? I get a lvl editor style screen where I can zoom out, in, move the screen around.

venzon says ...
May 8, 2011 @ 10:21pm

Definitely needs more gameplay elements, but the graphics were great.

May 12, 2011 @ 10:56am

Quite hard. Also, the zombie keep getting between the player and the bullet-spawnpoint, so I can't hit them once they've reached me.

Hempuli says ...
May 23, 2011 @ 9:25am

Great audio! The game was a bit simplistic, and the controls were very weird; I had to look through your readme to figure them out, despite their simpleness. Very solid entry, I liked this.

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