April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Courier of the Crypts

by Blodyavenger - Competition Entry

Young courier gets a letter from an old man who wants it delived to the keeper of the Crypts saying "It's dangerous to go alone! Take this!" and he gives magic torch to the courier.
Help him deliver the letter!

- Cursor keys

- If your flame bar reaches zero, you'll get eaten
- Pick magic coal on the ground to rise your flame

- Windows XP/Vista/7

First two levels are nothing more than walking to get used to the game (they were meant for a tutorial). Next levels are spiced up with enemies.

Downloads and Links




elbowroom says ...
May 2, 2011 @ 7:59am

Hi, did something happen?
I can't find the download link.

Blodyavenger says ...
May 2, 2011 @ 10:36am

Oh, thanks for reminding me :/ I forgot to add "Http://" infront of the URL, thanks again mate

elbowroom says ...
May 2, 2011 @ 4:21pm

There seems to be a bug when I try to play.. I am not able to go past the -press enter- screen in the beginning..
I am not sure what is causing it but it might be my system(Win7 Home Premium)
I will try it on another computer to see if it works

Blodyavenger says ...
May 2, 2011 @ 6:04pm

It works for me and I don't know what could have caused that. I have Win7 as well and it's working fine.

elbowroom says ...
May 3, 2011 @ 5:13am

I figured out what caused it. Enter on the normal Keyboard is not the same keycode as Enter on the laptop.. When I attached the normal keyboard enter worked just fine :)

The graphics are astounding and animations are very well done!
Gameplay is ok, you find your way around the maze.
Circle of sight is very small though.
The torch runs out pretty quickly and coals replenish it only a little so it is very challanging.
When the torch ran out, the game sort of froze?
When I started over, it forgot I completed the tutorial.

All and all a very nice RPG atmosphere. Suits the theme.
Thanks, I enjoyed it.

May 4, 2011 @ 7:53pm

This scared me! Nice work!

TellusE says ...
May 5, 2011 @ 7:30pm

Darkness is a powerful tool in storytelling and it has a decent effect here. The framework is definitely set for an effective mechanic. I'm sad to say that the game crashed on me several times in a row when picking up coal close to an enemy, so I never came to any level beyond the third, so my comments may be partially futile. :/

The base sound in the background really starting bugging me about three seconds in - I'm not sure what source you were recording, but it sounded like my room when the computer is turned on and all fans are blowing on full :P

On the graphical side you had a beautiful base, although I felt it missed a bit of life. I'm not sure if the amount of colour was just a shade too low for the resolution of the game or whether the minimal animations made the creatures a bit static, but I'm sure that with a little more time that would have smoothed itself out.

Essentially I'm just poking holes trying to suggest places to expand upon :) . Given the time frame this is a rock solid entry. Well done.

Hamumu says ...
May 6, 2011 @ 3:35pm

Did anybody else notice you can see in the dark? I played the whole game with my eyes up close to my monitor watching what was out there. I couldn't see the enemies outside of the light though, except on the last level.

Interesting concept, but I think it needed something more to it. Either another mechanic, or enemies that forced you into different behaviors. As it was, it always boiled down to the same "sidestep and let them pass" move (except when you could just bully the bugs around). I think you needed something else to do besides sidestep and get lost. The shrinking torch circle was an effective threat to keep you moving for sure.

Endurion says ...
May 16, 2011 @ 4:59pm

No groundbreaking concept, but well put together.
The mummy level is hard, I died often running into one without any chance to react (too greedy?).
Well done!

mwest says ...
May 22, 2011 @ 10:32am

Good entry given the timeframe, well done!

I also felt that there needed to be a little more mechanics wise to make it fun... On my machine I could see quite well without the torch, so some kind of alpha adjustment may be necessary...

Blodyavenger says ...
May 22, 2011 @ 8:16pm

Thanks everyone for taking your time to leave a comment!
I'm glad darkness had effect on you since that was one of the main factors of the game - I wanted to keep player's pulse high even if there are monsters or not, your torch still has to shine if you want to finish.

There were more plans for the mechanics but I run out of time sadly. I know there aren't many options with 2 type of enemies in the game but it could be envolved further into a nice piece of game.

Thanks again everyone for your comments :)

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