April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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by ratking - Game Jam Entry

In "Tri" you get the Tri Force Field Generator Gun, which allows you to place force fields nearly everywhere. They can be used as platforms, shields and mirrors.
The game is inspired by Portal, which means: no action, environmental puzzles, first person perspective.
Made with Unity3D.

IMPORTANT: I took the game out of the compo; it's part of the Jam now. The reason for this is that the character controller consists of a script written by someone else (see README.txt).

Downloads and Links




PaperCutDoom says ...
May 2, 2011 @ 2:07am

My God this is beautiful.

TellusE says ...
May 2, 2011 @ 2:43am

I agree. 48 hours? Nice!

May 2, 2011 @ 2:47am

Sweet. :-) (although I did get a massive case of motion sickness)

ratking says ...
May 2, 2011 @ 2:57am

Thanks to you all! matthias, when in the game did you get motion sickness?

Frib says ...
May 2, 2011 @ 3:39am

Awesome little puzzler, although the collision sometimes kills you when you randomly fall through a triangle :D
still, very nice with the laser reflections, it's good stuff to accidentally laser yourself when you try to re-aim it

SonnyBone says ...
May 2, 2011 @ 4:06am

I remember seeing this game in your blog during the compo and knew it would be rad! I dig the sounds and the atmosphere with the floating text. I got stumped several times! GOOD PUZZLER!

Moops says ...
May 2, 2011 @ 4:46am

Now you're thinking with triangles.

billknye says ...
May 2, 2011 @ 5:01am


Radiatoryang says ...
May 2, 2011 @ 9:31am

Ummmm this is amazing

Raspadsistema says ...
May 2, 2011 @ 9:50am

Very very good, although to make it playable (in web version at least) you should reduce mouse sensitivity and allow for inverse mouse Y somehow.

Stalker_23b says ...
May 2, 2011 @ 11:22am

Absolutely amazing overall quality! keys 1,2,3 is little slow to operate.

May 2, 2011 @ 11:53am

Actually, I felt woozy right from the start. I'd guess it's the run- and mouse-speed.

ratking says ...
May 2, 2011 @ 3:11pm

Thanks for the kind words everyone!
@Raspadsistema: You're right that this should be customizable. BTW, I think mouse sensitivity is bad on Mac, do you use one?
@Stalker_23b: You can use the scrollwheel, too. But the controls aren't optimal, I know. I wanted to have it like Portal where the two mouse buttons control a portal each. But then I would have a three button mouse as requirement and I didn't want that.
matthias_zarzecki: Ah, that's why I felt so dizzy when developing it. ;)

AtkinsSJ says ...
May 2, 2011 @ 6:22pm

Really cool! A clever mechanic, and interesting things done with it. :D

recursor says ...
May 2, 2011 @ 8:18pm

Man this is really well done. I like the triangular force field mechanic. Very nice!

hamster_mk_4 says ...
May 2, 2011 @ 9:01pm

Fantastic concept and exictution. It took me a bit to get the flow of the controlls, but I attribute it to the novelty of the design.

Tyranus says ...
May 3, 2011 @ 2:53am

"You must continue this game or I will kill one hundred unicorn" >:|

Thinks about unicorns please.
I really loved this game, I will be waiting for more levels :)

Superdeath says ...
May 4, 2011 @ 5:08am

Nice work!

May 7, 2011 @ 4:07am

I'm not worthy.

It's a shame you couldn't roll your own character controller in the time allotted... this deserves to be in the compo.

Winterblood says ...
May 7, 2011 @ 10:44pm

Really, really good. Mouse slightly twitchy for precise aiming, but I think that's the standard Unity character controller. This is *great* work for an LD48!

calmwind says ...
Nov 5, 2014 @ 12:22am

The controls are tedious, but the concept is good.

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