April 29th-May 2nd, 2011
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Furious Fighting Felines

by ACodeGerm - Competition Entry

Instructions are on the web page.

Furious Fighting Felines is a mish mash of Zelda 2, the meme theme and beat 'em up style gameplay.

There are three levels to go through, the game ends when you defeat the boss.

I'm pretty content with the result of this LD. The product is far from polished but I can see myself having a lot of fun starting up a beat 'em up after this. So any criticism or suggestions are very much appreciated!

Built in Flash CS4 with Flash Builder (code and graphics).
Sound - sfxr and Otomata (http://www.earslap.com/projectslab/otomata)

Senocular Keypoller
gSkinner's Rndm

Downloads and Links




May 2, 2011 @ 2:45pm

No web-links present on this page...

ACodeGerm says ...
May 2, 2011 @ 3:00pm

Bah, I should have noticed this when I submitted. Without "http://" nothing registered as a link.


eli says ...
May 3, 2011 @ 7:57pm

very cool graphics! It looks like an extensive character system was built for this game. The system deserves more use!

It was frustrating to reload the page and lose all progress upon dying, and I didn't play through to the end. I'd like to see a more polished version of this eventually.

Hectigo says ...
May 3, 2011 @ 8:17pm

The game is clearly a bit unfinished - the groundwork is there, but at the moment it just isn't fun. The controls feel very stiff, the fact you can't move during attacks might make the animations look more natural but it's a huge drag on gameplay. The combat also needs more complexity, varied attacks and such. Sounds and graphics are okay, though, and the music fits the game well.

May 4, 2011 @ 12:28am

Hard boss is hard.

Nice to have a little brawler though, good break from all the platforming.

Gratz on clearing the LD!

Cosr says ...
May 4, 2011 @ 1:56am

The fact that the enemies didn't seem to react until after I had hit them first made me feel like a bit of a jerk. 'Hey, look, it's a guy minding his own business, I'm going to go and punch him.'
Also, I found it a little weird that apparently the enemies can punch each other.

May 4, 2011 @ 7:15pm

I was doing great running past all the enemies, but then I got trapped in a cave and they punched me.

Winterblood says ...
May 4, 2011 @ 9:15pm

Solid groundwork, but it's pretty ambitious - this genre needs a lot of tweaking and refining to make it really fun. I could get the combos by mashing the space bar continuously - needs to be a bit faster paced with a narrow time window to trigger the combo - and if you miss it, you fail. Character anim system looks cool, with more time you could produce some really slick anims. Definitely worth taking this forward!

brainiac256 says ...
May 5, 2011 @ 6:00am

I'm having some screen flicker issues--a pink background with a purple oval? Also, I got the combos just by holding down the space bar. That's pretty much all I did through the whole game.

The graphics and animation is pretty good for the time you had to work on it! Mad props for that, I don't think I could have pulled that off.

May 5, 2011 @ 8:46pm

Bonus points for alliteration.

Beowulf661 says ...
May 8, 2011 @ 6:19pm

Great Name.

alexlarioza says ...
May 8, 2011 @ 8:19pm

This has potential to be a cute fighting game but lacks the content to make it fun. =[ Collisions were driving me nuts.

Endurion says ...
May 13, 2011 @ 7:51am

Quite nice engine :)
I like that the enemies can hurt themselves too.

philomory says ...
May 21, 2011 @ 10:35pm

Neat to see a brawler, and I liked the audio quite a bit. Gameplay was rather stuttery for me, though.

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