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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Loonadrift - ryantouk - Competition Entry

    *** Mac versions uploaded! Literally my first Mac program ever, so please report any bugs!

    New, post-comp (72 hour) version available:
    ____ Double-tap to move faster
    ____ Health rewards for many kills
    ____ Choose your balloon's color
    ____ Deaths are more user-friendly (wha?)
    ____ Minor tweaks
    ____ Do NOT judge this version for the competition!

    Mission Briefing:

    Help a displaced balloon survive the dangerous world as long as possible -- for example, by pouring buckets of nails onto camels.

    Post your records!


    Arrow keys to move.
    Control to shoot.
    M and S to toggle music and sound.
    (Gamepads/joysticks work too!)


    I told myself that
    (A) I would not make another MSPaint-esque sidescroller
    (B) I would attempt a moderately substantial storyline
    but I found the concept of a helpless balloon floating around with firearms too irresistable!

    Made with PureBasic. Music was generated with an alpha version of my own text-to-music tool!

    View ryantouk's journal. | View all entries by ryantouk




    Char says ...
    May 2, 2011 @ 4:02am

    Love the art!

    stigrv says ...
    May 2, 2011 @ 4:41pm

    300 ABU. I laughed all the way through it. Great game.

    FireSlash says ...
    May 2, 2011 @ 8:02pm

    Loved the style, the nice touches (text typing in), sound... heck, there's very little I didn't like.

    aymes says ...
    May 3, 2011 @ 6:51pm

    I thought it was wonderful how the in game objects moved to the beat. I thought the use of the string for the health of the balloon was very inventive! Congrats on a great game!

    May 3, 2011 @ 8:15pm

    Haha, that was excellent :D Loved the camels. But I'll be mostly echoing other comments : most of the things in the game were great. The life displayed as the string, the music, the art style... And above all else the totally nonsensical premise :D Well done (also, the Windows version works perfectly with Wine under Linux...)

    May 4, 2011 @ 4:25pm

    A balloon with a machine gun was pretty much exactly what I needed this morning.

    Excellent work, congrats on finishing!

    Frib says ...
    May 6, 2011 @ 10:28pm

    Good stuff! I loved how things dance on the music beat. The string confused me at first though - I thought you had to avoid getting caught by the cactus dudes or something. Anyway, it's very enjoyable to play. Well done.

    someone says ...
    May 7, 2011 @ 12:57pm

    Haha, excellent game. Well done.
    Simple yet very effective.
    I did initially think you had to watch out for your string being snagged on stuff. Good use of it being health.

    Endurion says ...
    May 8, 2011 @ 7:41am


    Madness everywhere ;) Really crazy and thank <insert deity> also plays very nice!
    I love the art!

    Petzi says ...
    May 15, 2011 @ 2:32pm

    Pretty fun. It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies. The music and the graphics blend pretty well, but the background is terrible. In the beginning I thought those colored rectangles were solid and avoided them, so you should look into improving that.

    The flamethrower was a bit disappointing, I expected the enemies to catch on fire and scream horrifically, in contrast with the cartoon kiddie mood :P

    I'm a bit torn in the "Innovation" category. You did make a game about a balloon with guns, but on the other hand it was just a little side-scroller like millions of others. I guess you deserve the credit. Also, shame on you for not posting progress!

    mwest says ...
    May 15, 2011 @ 3:49pm

    Brilliant game, well done!!

    About 450 ABUs...

    *** SPOILER ALERT ***

    Toaster :D! Awesome!!!
    STOP into POTS :P...


    ryantouk says ...
    May 16, 2011 @ 12:31am

    @Petzi -- Finally some criticism! :)

    "It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies." - I agree. Some sort of aiming assistance or indicator would be useful. Otherwise, unless you have one of the better weapons, it's safer to just play defensively.

    "the background is terrible" - Bad? Yes. Terrible? Maybe. It was just the quickest background I could implement that gave a sense of movement. Another game I'm working on has the same issue - my friend tested it, and thought the background were objects he could jump on to...

    "I expected the enemies to catch on fire and scream horrifically" - Loonadrift 2?

    "it was just a little side-scroller like millions of others" - Yep, I know, I resisted it at first but gave in. Not expecting a high Innovation score here...

    @everyone -- This was my first competition entry ever (entered the jam once before) and I am surprised by the positive feedback! Thanks to everyone who played!

    PS. My personal record is 930.9 ABU - good luck beating that.

    May 22, 2011 @ 6:06am

    Haha! this intire "fun"-world, with the bobbing objects and other assorted nonsense is brilliant.

    Dan C says ...
    May 22, 2011 @ 7:12pm

    Great style, good use of humour. Love the random messages and the way the whole game pulses in time to the music. Great stuff!

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