Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 20

April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Mine Escape - Char - Competition Entry

A platform game where you control a miner trying to navigate his way out of a mine. Visibility is almost zero so you have to rely on your .B.U.D.D.I. bot to point out the hazards. It's dangerous to go without one, take it!

Keyboard Controls:
A/D/Left/Right - Move left and right.
Up/W = Climb ladder
Down/S = Descend ladder
Space = Jump / Open door
Mouse = Aim headlamp

Gamepad controls:
Dpad+Left stick = Movement/climbing
Right stick = aim headlamp
A/Right Trigger = Jump / Open door


This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.

Tools used:
Coding - C#/XNA and Visual Studio
Artwork: Adobe Photoshop CS4
Sounds: Generated by sfxr
Music: Generated using Wolfram Tones (http://tones.wolfram.com/)

(B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)

View Char's journal. | View all entries by Char

Ratings

#13Audio3.78
#26Innovation3.78
#36Theme3.56
#56Graphics3.56
#57Humor3.00
#67Overall3.33
#91Fun3.11
#156Community2.56
#243Coolness0%

Comments

Char says ...
May 2, 2011 @ 2:41am

OH! I forgot to mention that this is for Windows and XNA version 4.0. If it won't load you may need the XNA redistributable from here:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97

and/or the .NET 4 redistributable:
http://msdn.microsoft.com/en-us/netframework/aa569263

zlash says ...
May 3, 2011 @ 5:55pm

It does not advance from the screen that says "Press any key or (A) to start.". Tried with and without a joystick. Any idea of what it could be?

ExciteMike says ...
May 4, 2011 @ 4:25pm

Aw, XNA :( Isn't there a way to distribute XNA games without requiring people to install the framework(s)? You're going to get a lot fewer people trying your game if they have to take the extra steps of downloading and installing that stuff.

I mean, I will still come back and play and rate your game, but I'm pretty sure this install process is taking several times longer than your game will :(

ExciteMike says ...
May 4, 2011 @ 4:32pm

well crap. Ran both of those installers and now when I try to start your game it just crashes instantly instead :(

Adramalech says ...
May 5, 2011 @ 10:35pm

The game runs, but when i click on a key to get past the main menu it crashes :/ (I have the latest .NET and XNA)

May 6, 2011 @ 7:19am

Seems like I don't have the technical skills to run this game. :)

It looks very nice though.

eli says ...
May 7, 2011 @ 10:15pm

Great audio work!! The opening scene is excellent.
Also, good work on the graphics.

I liked the concept, but it didn't seem to transfer to gameplay. I ended up just inching through the level and kind of ignoring the BUDDI. And of course, it's extremely short.


(From the look of the protagonist, he might need a crowbar...)

Endurion says ...
May 8, 2011 @ 7:02am

Nice idea, it's a shame there's only two levels and not too much variety on traps.

someone says ...
May 8, 2011 @ 6:16pm

Can't get past the 'Press A to start' screen

Kynrael says ...
May 8, 2011 @ 6:41pm

Cool idea ! A pity it was so short.
Torch light might be a bit too small.

mwest says ...
May 11, 2011 @ 6:47pm

Nice game - well done on graphics and sound! Pity you didn't have time to add more content...

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