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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Mine Escape - Char - Competition Entry

    A platform game where you control a miner trying to navigate his way out of a mine. Visibility is almost zero so you have to rely on your .B.U.D.D.I. bot to point out the hazards. It's dangerous to go without one, take it!

    Keyboard Controls:
    A/D/Left/Right - Move left and right.
    Up/W = Climb ladder
    Down/S = Descend ladder
    Space = Jump / Open door
    Mouse = Aim headlamp

    Gamepad controls:
    Dpad+Left stick = Movement/climbing
    Right stick = aim headlamp
    A/Right Trigger = Jump / Open door

    This is my first attempt at a game, and my first LD48 entry. I didn't get everything I planned to get done finished, but the stuff that is there is playable. There's only 2 levels, and not as many different types of traps as I wanted to add originally, but the underlying framework is there. It wouldn't take much time at all to add different kinds of dangers for the Buddi to notice.

    Tools used:
    Coding - C#/XNA and Visual Studio
    Artwork: Adobe Photoshop CS4
    Sounds: Generated by sfxr
    Music: Generated using Wolfram Tones (http://tones.wolfram.com/)

    (B.U.D.D.I. stands for Breathing Unit and Danger Detection Instrument. I didn't have time to shoehorn that into the game)

    View Char's journal. | View all entries by Char




    Char says ...
    May 2, 2011 @ 2:41am

    OH! I forgot to mention that this is for Windows and XNA version 4.0. If it won't load you may need the XNA redistributable from here:

    and/or the .NET 4 redistributable:

    zlash says ...
    May 3, 2011 @ 5:55pm

    It does not advance from the screen that says "Press any key or (A) to start.". Tried with and without a joystick. Any idea of what it could be?

    ExciteMike says ...
    May 4, 2011 @ 4:25pm

    Aw, XNA :( Isn't there a way to distribute XNA games without requiring people to install the framework(s)? You're going to get a lot fewer people trying your game if they have to take the extra steps of downloading and installing that stuff.

    I mean, I will still come back and play and rate your game, but I'm pretty sure this install process is taking several times longer than your game will :(

    ExciteMike says ...
    May 4, 2011 @ 4:32pm

    well crap. Ran both of those installers and now when I try to start your game it just crashes instantly instead :(

    Adramalech says ...
    May 5, 2011 @ 10:35pm

    The game runs, but when i click on a key to get past the main menu it crashes :/ (I have the latest .NET and XNA)

    May 6, 2011 @ 7:19am

    Seems like I don't have the technical skills to run this game. :)

    It looks very nice though.

    eli says ...
    May 7, 2011 @ 10:15pm

    Great audio work!! The opening scene is excellent.
    Also, good work on the graphics.

    I liked the concept, but it didn't seem to transfer to gameplay. I ended up just inching through the level and kind of ignoring the BUDDI. And of course, it's extremely short.

    (From the look of the protagonist, he might need a crowbar...)

    Endurion says ...
    May 8, 2011 @ 7:02am

    Nice idea, it's a shame there's only two levels and not too much variety on traps.

    someone says ...
    May 8, 2011 @ 6:16pm

    Can't get past the 'Press A to start' screen

    Kynrael says ...
    May 8, 2011 @ 6:41pm

    Cool idea ! A pity it was so short.
    Torch light might be a bit too small.

    mwest says ...
    May 11, 2011 @ 6:47pm

    Nice game - well done on graphics and sound! Pity you didn't have time to add more content...

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