April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!

More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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Dungeon Runners

by Valandre - Competition Entry

Well, It was a real pleasure to participate the Ludum Dare Competition for the second time !

It was very funny, tiring, instructive and i think the game i made has an interesting gameplay.
I hope you'll enjoy to play it !

Thanks for all and see u for LD#21 ;)

Now i just need...a bed... !!!

Bye :D

Downloads and Links




jonbro says ...
May 2, 2011 @ 10:27am

Super nice graphics, there was a bit of tedium jumping through the empty dungeon to get back to the doors once I got the keys. Over all very nice.

Cambrian_Man says ...
May 2, 2011 @ 3:56pm

Loved the clean graphics. I'm always amused by dungeons as hero grinders. Quite nice.

abaliga says ...
May 3, 2011 @ 2:23am

That was fun and addicting!

Zemmi says ...
May 3, 2011 @ 7:17pm

Liked this game quite a bit, it has charm. As much as I am usually against running blindly into the darkness, you made it fun (but still dangerous). I would like if the movement were sped up, spent a lot of time waiting. Oh, and did the different characters do different stuff? If not I'm totally cool with that, just wasn't sure if I was missing something.

Valandre says ...
May 4, 2011 @ 7:40am

As the map is randomly generated, it may create long corridors. So it takes time to travel in some cases.

For characters, they have only different skins, but not specific stuff. At the beginning, i wanted to give them their own skills but i have not had enough time.

Winterblood says ...
May 4, 2011 @ 2:31pm

Really needs the corridor run to be faster (at least once the fog of war is gone). Apart from that, it's a beautifully polished little game. Excellent!

treeman says ...
May 5, 2011 @ 5:13pm

Nicely done, clean graphics and simple but good gameplay.

May 5, 2011 @ 10:39pm

Very nice-looking game. Feels very polished. And I didn't mind the slow movement. And good job with the blog posting, that's always cool to see how the making of the game went !

May 5, 2011 @ 11:28pm

Very clean aesthetics, I like the polish on the visuals.

I can't decide if allowing free movement would have been better or not, probably not but a speed slider or maybe even an intersection go to selection would have made it a bit less tedious.

All in all a solid entry.

randomnine says ...
May 6, 2011 @ 2:52pm

I think I'd prefer this if the view range was extended. As it is, you're just plunging down darkened corridors until you either win by chance or inevitably lose all your heroes to attrition.

Still, pretty solid.

pythong says ...
May 6, 2011 @ 9:27pm

needs sound!

k_wright says ...
May 6, 2011 @ 11:09pm

Well done! I feel like it was balanced in such a way that all your heroes are used by the end of the game. Or at least that's the best I could do.

Endurion says ...
May 7, 2011 @ 3:35pm

Dangerously addictive, has quite a similarity with Desktop Dungeons, but is different enough.
I loved the jumping "animation", but the longer you're inside the more tedious it gets. At a certain percentage the speed should be faster. And sound!
Other than that, really good entry!

Hectigo says ...
May 8, 2011 @ 4:18pm

I agree with randomnine that the light range should be extended, now the gameplay is mostly just poking randomly at the darkness. But the exploration mechanic is fun, and the jumping and fighting animations are adorable. Good job!

Switchbreak says ...
May 8, 2011 @ 8:53pm

This game was incredibly fun, I only wish it had audio. Would be nice if you occasionally found potions for your health as well. Super addictive, the bounce movement is awesomely cute, I loved it.

Cosr says ...
May 10, 2011 @ 4:43am

Fun game, and I really liked the simple graphical style.
I do kind of wish it was a little more strategic; as it is it seems a bit too luck based.

hamster_mk_4 says ...
May 10, 2011 @ 5:09am

I usually like exploration games, but this one seemed a little too random. It didn't feel like I could make informed decisions, instead it was a lot of guessing and hoping. This would be greatly improved if there were clues to what lay ahead.

johanp says ...
May 10, 2011 @ 12:13pm

Cute graphics and animation, very charming. The gameplay could do with a little more interesting maze. I also think it would be interesting to give the player a choice wether to pick up an object or not.

Knighty says ...
May 17, 2011 @ 3:05am

It's a cool game idea, but it's just too random. I got an un-winnable dungeon because there wasn't enough reachable keys to open the doors.

Haloman800 says ...
May 21, 2011 @ 6:49am

I really wanted to play this one, and I really wanted to check out the source, but both aren't functioning.

Valandre says ...
May 21, 2011 @ 6:41pm

Hi Haloman800

I've just check the links.
It's working to me.

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